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DOTA 2.
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DOTA 2.
Hey all, just say not playing very long yet, but like the game, very even. The point is simple, there are five of you, five enemies, you almost have no differences except the agrarian question, namely, who will be in the ground. There are three corridors leading to the center, and a bunch of moves between them, in the forest, the moves are called lines, each has 2 fortresses to go to the heart, the fortress must be demolished. With base constantly go creeps-bots managed WordPad, bots source of Farma and money on the early, creeps same assessment on strength, in the early take tower themselves not will be able, need to help. Demolishing the tower and creeps slowly save up money and swing, then enter into the kneading, take away the keels, and do not give their. Then we lock the enemy on the base and destroy the heart. Scoff at the enemy calling them crabs and noobs, rejoice and all over again=) what is the main tsimes: 1. The Persians are a whole bunch, in the region of 50-80 (not exactly thought) and we all have different abilities, different game style, different everything each party is also different. 2. To compete with real people is interesting and exciting. 3. The game is free, the keys are given as a gift, to be in the beta stage, but made great, often patched, just once a month come updates. 4. This valve (before such can be was write Pro Blizzard, but after D3 language not tide is turning) 5. If you grow up to Pro players, you can make your team and participate in competitions (tickets are sold in the local store) prize funds for tens of dollars, but then you need to understand that there are people there too, not laptem schi slurp. 6. Organized crowd to bend crabs-it’s fine)
Next will be my experience of the game and a little terminology. I play recently, so my experience is also very noob, but something that will try to convey. Game for team, after 3-5 games in public, immediately become understandable, that communication is necessary, play in one not make. if you are not the father of nubya (and this also happens), all will be bad, and you and the crew (again, if you’re not the noob, and the team and all so cool). For game desirable have direct hands and desire to to think, this simply a necessary attribute of. The Persians were well balanced among strong is clearly no, although allocated according to the complexity (of interesting too, by the way) is easy to learn is difficult, for example, very often, beginners take Tricks (drow ranger) and Ricky (little little rat), easy to learn and quite powerful Persians. But huge pleasure to see, as crab which was accustomed bend down such same crabs their uber Persians, livaet and shouts in chyatik, as his all piss off=))) almost always in the early there is these Persians, I often see, that their lack of among the first. A bit terms: pushit (line, heart of) – navalitsya crowd have mandated, mid, bot (the upper hand middle an effort) name points where are worth towers, the most complex is considered mid, then have mandated, then bot purchase-the that is bought in the early art-artifact, things which are bought in shops, aside from the main, there is still two secret shop they are in field. lasthitit-train the latest blow, have many Persians there is ability to allow inflict a strong blow on distance, if inflict blow on time raschitav time, on weakened adversary, then can be take from keel. gunker, support, seven-support, tank, carry, hard carry – in fact this is the role of the Persians, there is such a quirk that everyone plays as he wants so one Persians can play and aggressively and support and anything. Read the guides written there about what roles which the Persians most likely used. Well, some such stuffing turned out, evaluate, think, connect, play. my nickname to the incentive ingener2010 , write, add as a friend. There are several keys, who will be interested, I will present. Plus there is a bot machine that distributes the keys for the magic words, the evening will quit referring to it. In General all await the)
Last edited by Fallen 13; 04.03.2013 at 13: 36 .

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