What is average mmr in dota 2
Matchmaking Rating
Matchmaking Rating, or MMR is a value that determines the skill level of each player. This value is used in matchmaking. Winning increases a player’s MMR, while losing decreases it.
Ranked Matchmaking allows players to earn seasonal ranking medals based on their MMR. Players with the highest ratings are listed on the world Leaderboards.
Contents
Matchmaking
In general, players with similar MMRs will be matched with each other. Four MMR values are tracked, depending on the role selected. MMRs for core and support influence each other by a set percentage.
- Core rating (Normal games)
- Support rating (Normal games)
- Core rating (Ranked games)
- Support rating (Ranked games)
MMR for ranked matches require approximately 10 games to calibrate. Players who rank in the regional top 200 for solo ranked matchmaking will appear on the Leaderboards.
- Bot games and Training matches do not use MMR.
Distribution Estimates
Valve
In December of 2013, Valve gave the following MMR distribution for solo unranked matchmaking across the entire player base. [1] It is unknown how much these figures have changed since 2013.
Percentile indicates the percentage of players who are lower than the corresponding MMR. For example, a player with 3200 MMR would be more skilled than 90% of the total population.
| Percentile | MMR |
|---|---|
| 5% | 1100 |
| 10% | 1500 |
| 25% | 2000 |
| 50% | 2250 |
| 75% | 2731 |
| 90% | 3200 |
| 95% | 3900 |
| 99% | 4100 |
OpenDota
Subsequent analysis of public player profiles collected by OpenDota shows a higher average MMR of approximately 3100. This figure is assumed to be skewed upwards, as it is generally believed that newer and less skilled players are less likely to display their MMR publicly, and therefore are not considered in the data analysis.
Uncertainty
Uncertainty is the standard deviation of a player’s MMR.
- Players with high uncertainty are more likely to be matched with players that differ more greatly in skill level, and vice versa. What is average mmr in dota 2
- New accounts with few games played tend to have high uncertainty, while older accounts with many games played tend to have low uncertainty.
- Since normal and ranked matchmaking are tracked separately, a player who has many normal games will still experience high uncertainty in ranked matchmaking if they have only played a few ranked games, and vice versa. What is average mmr in dota 2
- Higher uncertainty leads to larger MMR adjustments after each match, and lower uncertainty leads to smaller adjustments.
- Highly uncertain matches are sometimes called swing games because their outcomes are “breakthrough” moments that are indicative of a player’s MMR progression or regression.
- If game outcomes (win/loss and indiv >Party
In general, parties receive bonus MMR when searching for matches. This is meant to compensate for superior party coordination, as well as partying with highly skilled members.
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Parties’ skill and experience values are counted as an aggregate, not indiv >Updating
MMR will not be changed if:
- A non-partied member of your team early abandons a normal match.
- Poor network conditions have been detected. A message must appear in game in order for this to apply.
MMR will be changed if:
- Any member of your team late abandons.
- Any member of your party abandons in any form.
- You are playing a ranked match, regardless of any abandons.

