Tidehunter dota 2 pro carry shoulder
Tidehunter dota 2 pro carry shoulder
Leviathan, the Tidehunter, is a melee strength hero who is formidable due to his uncommonly tough hide and his ocean spells that sweep enemies upward. He can be played as a support or as an offlane hero whose greatest strengths lie in being able to take heavy amounts of damage in the early game and the disabling powers of his spells.
Though he does not deal especially high damage at any point in the game, his spells can have a devastating effect on the enemy without expending much mana. Tidehunter dota 2 pro carry shoulder He is able to send forth a spray of water to slow down the enemy retreat and his outrageous ultimate, Ravage, throttles enemies in a massive area around him. The durability of his Kraken Shell allows him to shrug off damage for absurd survivability against low damage attacks. Tidehunter’s ability to shrug off damage and his enormous strength gain makes him very durable, and the power of his spells means he is a tank the enemy very much needs to target.
Contents
Bio [ edit ]
Abilities [ edit ]
- Gush’s projectile travels at a speed of 2500.
- Gush first applies the debuff, then the damage.
- When upgraded, Gush releases a big wave, instead of a single target projectile. The wave always travels its full distance.
- When targeting a unit, the wave is released towards its direction on cast. However, it does not home in on the target.
- The wave travels at a speed of 1500 instead of 2500 like the non-upgraded projectile, taking 1.47 seconds to travel the full distance.
- The wave can hit units up to 2460 range away (travel distance + radius).
- The wave fully affects invisible enemies and enemies inside the Fog of War.
- Provides 200 radius ground vision around each hit enemy for 2 seconds.
- The wave does not provide any vision.
- The second sound is used by the wave.
- Damage block stacks with passive melee damage block.
- The damage reduction is Damage Block and the debuff removal is a strong dispel.
- The damage reduction is always on and is not connected to the damage threshold for debuff removal.
- The Damage Block does not work against wards ( Plague Ward , Mass Serpent Ward , Death Ward ).
- Does not reduce physical damage from spells, except from Moon Glaives and The Swarm .
- Only damage from player owned sources (after reductions) is counted towards the debuff removal.
- Damage counter for the debuff removal resets when Tidehunter does not take player based damage for 6 seconds.
- It can’t dispel those deal damage before debuff, since it applies dispel on damage but not after the whole effect.
- A debuff removal proc is indicated by a sound effect and water particles on Tidehunter’s skin.
- The tentacles travel at a speed of 725.
- Hit units are knocked up 350 range for the initial 0.5 seconds of the stun.
- While in the air, other units may pass below hit airborne units.
- The damage is applied upon landing, not upon getting hit.
- Ravage’s effect is caused by a 250 units wide ring, which expands around the cast location at the given speed.
- This means units within 250 radius upon cast are hit instantly.
- The ring takes exactly 1.38 seconds to cover the remaining distance.
- It also means that it is possible to evade the effects by blinking inside the expanding ring shortly after cast.
Talents [ edit ]
| Hero Talents | ||
|---|---|---|
| +250 Damage | 25 | 25% Cooldown Reduction |
| -5 Gush Armor | 20 | +30 Kraken Shell Damage Block |
| +25% Anchor Smash Damage Reduction | 15 | +40% XP Gain |
| +100 Gush Damage | 10 | +20 Movement Speed |
Recommended items [ edit ]
- Tango gives health sustain to relieve enemy harassment.
- Healing Salve restores health to T >Enchanted Mango regenerates health passively; the burst mana restore also help with spell cast.
- Iron Branch gives cheap attributes, increasing health and damage.
- Magic Stick is useful for giving T >Boots of Speed are critical for purchasing on Tidehunter whether in the safe – or off-lane. In the off-lane, more movement speed may be required to evade gank attempts, and in the safe-lane it may be needed to quickly position yourself to cast Gush during a gank.
- Magic Wand gives T >Arcane Boots increases the size of T >Blink Dagger is possibly T >Drum of Endurance gives Tidehunter attributes, improving his mana pool, and movement speed for mobility. The active increases movement and attack speed of allies during engagements.
- Refresher Orb can extend Ravage’s duration by casting it twice, making it easier for allies to turn the t >Shiva’s Guard gives T >Aghanim’s Scepter greatly improves the potency of Gush, allowing T >Guardian Greaves is an expensive purchase, but greatly increases Tidehunter’s survivability and gives him much more teamfight contribution. The active allows Tidehunter to dispel debuffs off of himself if the enemy simply place low-damage disables on him to avoid proccing Kraken Shell, and the HP and mana restore are tremendous boons for pushes and teamfights. As well, the aura can provide tremendous amounts of armor and HP regen to teammates who are low.
- Force Staff is a useful mobility item to purchase that also serves as utility for your team. The extra intelligence helps with giving T >Pipe of Insight is a powerful tank and aura item, as it greatly reduces the amount of damage T >Glimmer Cape is a flexible initiation and utility item, as the invisibility and magic resistance can be used either to allow T >Mekansm is a useful utility item that can be purchased as a tank T >Octarine Core reduces cooldown of your abilities, putting enemies under more frequent threat of Ravage.
- Lotus Orb gives T >Vladmir’s Offering prov >Desolator increases Anchor Smash’s damage and allows it to shred multiple enemies’ armor.
- Solar Crest makes T >Helm of the Dominator grants attack speed and health regeneration to allies. It also allows T >Heart of Tarrasque is an expensive luxury item to farm, but can allow T >Radiance is a highly situational aura item that can be useful for tanking and chasing. Its burn damage and induced miss chance can force the enemy to engage you in teamfights, using their spells on you instead of teammates, and it can be a useful chasing tool as it allows T >Gameplay [ edit ]

