Techies dota 2 pro gameplay serqet

Techies dota 2 pro gameplay serqet

Techies dota 2 pro gameplay serqet

Techies/Old Abilities

Land Mine
Ward
Level 1
Duration Permanent
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Turn rate 0
Collision size 8
Vision range 64
Vision type Ground
Bounty 10
Experience 14
Notes Invisible
Phased
  • This ability got reworked into the current Proximity Mines in the 7.00 gameplay patch.
  • It takes 0.8 seconds for a land mine to detonate when placed right next to an enemy unit or structure.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
  • Land mines can be triggered by invisible, but not by invulnerable or h >Blade Mail ).
  • Flying units cannot trigger or be damaged by the mines.
  • Once triggered, the mines deal 150/190/225/260 damage in a 200 radius and 75/95/112/130 damage between 200 and 500 radius.
  • Prov >Quelling Blade and its upgrades.
  • Land mines do not block neutral creep camps.
Stasis Trap
Ward
Level 1
Duration 360
Health 100
Health regeneration 0
Armor 0
Magic resistance 0%
Turn rate 0
Collision size 8
Vision range 600
Vision type Ground
Bounty 10
Experience 6
Notes Invisible
Phased
  • This ability got reworked into the current Stasis Trap in the 7.00 gameplay patch.
  • It takes 3 seconds for a stasis trap to detonate when placed next to an enemy.
  • The traps only stun enemies when they get triggered, not when they are destroyed by attacks or when they expire.
  • When a stasis trap triggers, all other stasis traps owned by the player within 450 radius of the triggering trap are destroyed without triggering.
  • The traps can be stacked on one spot and cannot block unit pathing.
  • Stasis traps do not trigger on spell immune, invisible, invulnerable, or h >Quelling Blade and its upgrades.
  • Stasis traps do not block neutral creep camps.

Techies dota 2 pro gameplay serqet

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