Steam workshop dota 2 lifestealer counters

Steam workshop dota 2 lifestealer counters

Steam workshop dota 2 lifestealer counters

Thread: [PLEASE HELP. ]Dota 2 steam workshop – courier animation issue.

Thread Tools
Display
  • Linear Mode
  • Switch to Hybrid Mode
  • Switch to Threaded Mode

[PLEASE HELP. ]Dota 2 steam workshop – courier animation issue.

I’ve been looking all over the internet and trying to figure out this issue, just wondering if anyone who are working courier for dota 2 steam workshop has counter this problem?

1. The transition between courier idle and idle rare has a glitch, i’ve check in my maya file and found no issue with the loop animation. I also check the last pose and the first pose of both idle and idle rare, it does match perfectly.’
It happened on both of my ground and fly courier. PLEASE HELP.

2. The repeat animation of the fly courier when its dead and killed by the tower, it just repeat the first few more frames of the animation before it dies, is it common for any of you guys? PLEASE HELP. T_T

PLEASE!! Anyone can help me?

Last edited by rawrtoo; 03-07-2015 at 07:29 AM .

Hey,
I figured out the transition between the idle and the idle rare for both ground and flying courier is happening RANDOMLY.
The problem is , if your idle moves too much , the transition to the idle rare is gonna pop in when they blend in the idle rare. So if your idle is 80 frames long, they can blend in your idle rare ANYWHERE in those 80 frames.
I have the same issue cause my flying idle is kind of a pendulum. My Idle and my Idle Rare both start when the ”pendulum” is at the extreme left. If the game decide to start the idle rare in the middle of my Idle , he’s gonna pop from extreme right and blend up to extreme left.
Having ANYTHING random in animation is EXTREMELY hard to take into account to make sure there is no popping/blending issue.
I just wish you could select if you want the idle rare to play AFTER the actual idle animation , instead of RANDOMLY while the Idle is running.

I wish they would allow you to increase the transition time between idles. It’s set to 0.1 seconds right now, 0.5 for fading in the rare idle would go a long way.

Hello Faceless Rex guy !
That is also a great suggestion , giving us more control over the behavior of animations in the game.
Don’t know how hard that would be to implement though. Like setting the fading to (0.0 – 1.0) would really help.
But actually playing the rares after the idles would be helping a lot. Cause right now it force the idle to be really static , and the rare to be kinda limited in response, because you never know when its gonna pop in.
It should be a simple fix , and giving us the option to play after or randomly would be even better.

I would love to second this opinion.

Any control over the rare idles would be a great help. The blending frame is a great suggestion, or even a static transition set to a higher value.

Another solution would be to have pseudo random Rare idle that only occurred after the last frame of an Idle cycle. This would allow us to easily loop the rare and standard idle and shouldn’t really affect any in game couriers built off the old system.

Given the current system you have to choose between haven an interesting idle with no rare animation or having both a boring idle and a boring rare.

Hopefully we could get some attention to this. A longer transition period might be a quick and easy solution but the best case scenario would be the pseudo random occurrence.

Last edited by Nme; 10-06-2015 at 08:56 AM .

The Idle_rare used to be triggered after the finished loop of an idle, not randomly like Tofo mentioned. Would be good that have that back and be able to do a nice blend in the animations.

Also the suggestion over possibility to change the transition would be welcome

Steam workshop dota 2 lifestealer counters

Leave a comment

Design a site like this with WordPress.com
Get started