Ezalor dota 2 wiki

Ezalor dota 2 wiki

Ezalor dota 2 wiki

Keeper of the Light/Old Abilities

  • This ability got replaced by Blinding Light in the 7.20 gameplay patch.
  • Checks the target’s current position once upon cast and then in 0.1 second intervals, resulting in 41/51/61/71 checks.
  • On each check, it compares the target’s current position with its position on the last check and reduces its mana based on the distance between the positions.
  • Does not reduce mana when the distance between two positions is greater than 300. So a unit needs to move at more than 3000 speed, or blink a distance greater than 300 to not lose mana. Ezalor dota 2 wiki
  • The target has to move a distance of 2000 to lose 100% of its mana. Ezalor dota 2 wiki
  • Does not reduce mana on invulnerable units.
  • Casting Mana Leak on a unit with no mana pool stuns it instantly.
  • The sound effect upon losing mana is only audible to the target.
  • This ability got reworked into the current Chakra Magic in the 7.20 gameplay patch.
  • Increases the target’s maximum mana pool, without affecting its current mana. Ezalor dota 2 wiki
  • The mana restoring is applied after the maximum mana has been increased.
  • Upon losing the buff, the unit’s max mana pool is reverted to its default, without affecting its current mana. Ezalor dota 2 wiki
  • Can be cast on units with no mana pool, but it does not grant them any mana, nor does it give them a mana pool. The cooldown reduction works.
  • While having the buff, the first ability which goes on cooldown gets its cooldown reduced. Following cooldowns are not reduced.
  • Can reduce the cooldown for any ability which can go on cooldown. This includes passive abilities.
  • Each cast places a new buff on the unit. This means the maximum mana pool increment stacks. However, the cooldown reduction does not stack.
  • This ability got replaced by Will-O-Wisp in the 7.20 gameplay patch.
  • Spirit Form interrupts Ezalor’s channeling spells upon cast.
  • When Spirit Form expires or Aghanim’s Scepter is acquired while a spirit is channeling Illuminate (Spirit Form) , it is released instantly.
  • When acquiring Aghanim’s Scepter while channeling Illuminate , the permanent spirit form is applied after the channeling finishes or is stopped.
    • However, the healing effect is instantly applied to the current channeling Illuminate and Ezalor instantly gains unobstructed vision.
  • Keeper of the Light loses his spirit form upon death. When having Aghanim’s Scepter, it gets reapplied upon spawn.
  • This ability got removed in the 7.20 gameplay patch.
  • This ability is unlocked while having the Spirit Form buff on.
  • Targeting the ground chooses the closest allied hero to the targeted point.
  • Disjoints projectiles upon teleporting.
  • If Keeper of the Light or the target dies, the spell effect is interrupted.
  • Damage is checked before any sort of reduction. This means that it gets canceled even when the damage is fully blocked. Has no minimum damage threshold.
  • Self-inflicted damage does not cancel the effect. Only damage coming from a player (including allies) or Roshan cancels it.
  • Gives the target a stop command after teleporting it, effectively canceling channeling spells.
  • Can be cast on and teleport illusions and invulnerable allies.
  • The disable help function prevents an allied Ezalor from casting this spell on you.
  • This ability got reworked into the current Blinding Light in the 7.20 gameplay patch.
  • This ability is unlocked while having the Spirit Form buff on.
  • Knocks units back at a speed of 1312.5. Knockback distance is always 525, no matter how far the unit is from the center.
  • Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling spells are not interrupted.
  • Can knock units over impassable terrain. Destroys trees within 150 radius of affected units upon landing.
  • This ability got removed in the 7.20 gameplay patch.
  • This ability replaces Illuminate while having the Spirit Form buff on.
  • Upon cast, an image of Ezalor is spawned at his location, which channels the Illuminate for him. Ezalor can act freely during this.
  • The wave travels at a speed of 1050, taking 1.48 ( 1.71) seconds to travel the full distance.
  • Can hit units up to 1925 ( 2175) range away (travel distance + radius).
  • Damage and heal increase by 1 for every 0.01 seconds, starting as the 0.3 second cast time begins.
    • The damage/heal increasing talent does not alter this. The talent’s bonus is added after the scaling damage is calculated.
    • This means it can deal a minimum of 30 ( 230) damage and heal for a minimum of 30 ( 230) health.
    • This also means that the maximum damage and heal are reached after 1.7/2.7/3.7/4.7 seconds of channeling.
  • Checks the current daytime upon releasing the wave. Cannot heal during the nights caused by Darkness and Eclipse .
  • Cannot heal invulnerable allies or couriers.
  • During the channeling, the spell spawns vision fields in a line in front of Ezalor.
    • The vision fields provide 375 range flying vision and last for 10.34 seconds each.
    • The first vision field spawns 150 range in front of Ezalor. The following ones spawn 150 range away from the previous vision fields.
    • The vision fields are spawned in 0.5 second intervals, starting 0.5 seconds after channeling start, resulting in up to 3/5/7/9 fields.
    • When the channeling gets canceled, it stops spawning vision fields. This does not affect the travel distance of the wave.
    • When fully channeled, all vision fields together reach up to 825/1125/1425/1725 range away with their vision.
  • The horses only spawn when the spell is channeled for the full 2/3/4/5 seconds and only have a visual purpose.

Ezalor dota 2 wiki

Leave a comment

Design a site like this with WordPress.com
Get started