Dota 2 workshop dfx for windows

Dota 2 workshop dfx for windows

Dota 2 workshop dfx for windows

Dota 2 Workshop – Item FAQ

Is there a main resource web page for the Dota 2 Item Workshop?

  • Yes. The Dota 2 Item Workshop Guidelines Homepage is the starting place for item workshop resources.

Do I need a special Steam account to submit items to the Dota Workshop?

  • You need to follow certain procedures to set up a Steam account and submit bank and tax information before you can add items to the Dota Workshop. Please see Account Preparation for Workshop Submissions for details. ​

What are the steps to making and submitting a Dota 2 Workshop item?

  • Concept: Come up with an idea. Dota 2 workshop dfx for windows
  • Reference: Go to the Hero Requirements page to find model and texture budgets and reference files for hero items.
  • Author your items. See links on the Workshop Guidelines home page and the Tutorial and Software links on this page for more information about the following creation processes:
    • Model: Using a 3D modeling program, create the model for the item, weighting the mesh to a Valve reference file where applicable.
    • UVs: Unwrap the 3D model so you can texture map it.
    • Texture: Using your UVs as a guide, paint the surface of your item.
    • Shaders: Adjust the properties of your materials.
    • Animation: Needed for NPCs such as couriers that have a custom skeleton.
  • Install the Dota 2 Item Workshop tools
  • ​Test and submit your items
    • Use the Dota 2 Item Workshop Item Tools to compile and test your items in game.
    • Upload your items to Steam’s Dota 2 Item Workshop and spread the word to the Dota community.

How does the item publishing process work?

  • After you submit your item to Steam’s Dota 2 Item Workshop, t he Dota community will see it displayed as a new submission and will provide feedback and votes for your item.
  • Interesting items are selected by Valve’s Dota Economy team for review based on quality, creative and technical fit with Dota and community reaction.
  • Valve artists and the economy team review items in game, looking at technical and artistic execution, gameplay readability, and comparing them to other custom and default items.
  • If there’s interest in shipping your items we may request that you make revisions.
  • If the revisions are approved, we prepare the items for our pipeline and integrate them into pre-shipping builds of Dota 2.
  • We test your items in game through internal playtests.
  • We release the items on the Dota 2 store and share the revenue from the store sales with you.

How do I submit a Dota Team or Player Branded item, a Dota League ticket, or a Dota Game Mod?

  • Team, Player, and Caster Branded Items
  • Dota 2 League Tickets – read the League instructions first, then submit tickets as Contract Only through the Item Workshop.
  • Dota 2 Game Mods

What are some guidelines for matching the Dota 2 art style?

  • Please be aware that “matching the Dota 2 art style” does not mean strictly following the coloring and silhouettes of Dota 2’s default hero items. Dota 2’s art style follows very important general design concepts that apply to the readability and quality execution of all items, including inventive items that thoughtfully differ from the defaults and add to the appeal of our game. These principles are covered in the Character Art Guide and other Asset Creation Guidelines that have been updated and expanded for Source 2.

What should always be avoided when creating items for Dota 2?

  • Obscenity: We will automatically reject any obscene items.
  • Copyright infringement: Even if you made a model yourself, if you used an existing likeness without the owner’s permission, it’s copyright infringement. Unauthorized images, audio or models from other commercial properties, from other people’s Steam workshop submissions, from artist’s galleries on the Internet or from any other sources covered by copyright cannot be used in Dota 2.

Where can I find good tutorials to learn 3D modeling?

  • There are a lot of digital art communities online with great information:
  • ​Search for ‘speed modeling’ or tutorials using your specific modeling or animation software on YouTube.
  • Several Dota workshop artists have created item authoring guides on the Steam Community. If you’re impressed by the items of a workshop artist, click on the artist’s link under “Created By” on the item’s workshop web page. This will take you to the Steam Community page for the artist. They’ll have listings in the column on the right under “Guides” if they have created community guides. See if they have created any guides for authoring items. Some instructions and images may refer to Source 1 procedures but they could still be very helpful.
  • Look at our list of Service Providers to find toolmakers, organizations and users who provide tutorials and other assistance to workshop artists. If any of these service providers have been helpful enough that you’d like to show your appreciation, when you submit your item to the workshop you’ll have the option to give them a percentage of Valve’s revenue if the item is sold on the Dota store.
  • Go to Steam Community Dota Guides and use the “Filter” drop-down list to find guides tagged with “Workshop”, “Weapon”, “Modding and Configuration” or “Character”.
  • Visit the Valve Developer Community Modeling Category – most of this information is only applicable to Source 1 or other games, but it still covers general modeling concepts that are helpful.

Dota 2 workshop dfx for windows

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