Dota 2 viper bioshock

Dota 2 viper bioshock

Dota 2 viper bioshock

Viper

Nível Base 1 15 25
Vida 200 620 1 280 1 760
Regen. de vida 0 2,1 5,46 7,86
Resis. mágica 25% 26,26% 28,28% 29,72%
Mana 75 255 555 771
Regen. de mana 0 0,75 2,01 2,91
Amp. mágica 0% 1,05% 2,81% 4,07%
Armadura -2 1,36 6,96 10,96
Atq / Seg 0,59 0,71 0,92 1,06
Amp. de mov. 0% 1,05% 2,8% 4,05%
Dano 23‒25 44‒46 79‒81 104‒106
Velocidade de movimento 275
Velocidade de ataque 100
Taxa de rotação 0,5
Alcance de visão 1800 / 800
Alcance de ataque 575
Velocidade de projétil 1200
Animação de ataque 0,33 + 1
Tempo base de ataque 1,7
Tamanho de colisão 24
Pernas 0
Tipo de gib Gosma

Viper, o Netherdrake, é um herói de Agilidade que ataca a longo alcance.

Índice

Biografia [ editar ]

Habilidades [ editar ]

  • Casting Poison Attack manually uses the 600 ( 725) cast range. Attacking normally with Poison Attack on autocast uses Viper’s 575 ( 700) attack range.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 3 damage instances.
  • The damage is based on the target’s current to maximum health ratio. For each percentage of missing health, the damage increases.
    • For example, a target with 400/1000 health will take 15/30/45/60 damage on the next tick, since it is missing 60% health.
  • Successive casts of Poison Attack on the same target do not stack, only the debuff gets refreshed.
  • The attacks first apply the debuff, then their own damage.
  • The level 20 talent allows Poison Attack to target buildings, damaging and slowing them.
  • Nethertoxin’s projectile travels at a speed of 2000.
  • The magic resistance reduction and break ( and silence) are prov >Visage ‘s total magic resistance to 18%/14%/10%/6%, assuming his basic 25% magic resistance and no other sources of magic resistance.
  • Deals damage in 1-second intervals, starting 1 second after receiving the debuff, resulting in up to 8 instances.
  • Can deal up to 240/360/480/600 damage to a single unit (before reductions).
  • The damage of multiple instances of Nethertoxin fully stacks. The magic resistance reduction, however, does not.
  • When leveling up the ability, the magic resistance reduction value on already affected units does not update to the new value.
    • However, if an enemy receives the debuff after leveling it up, that enemy receives the new magic resistance reduction value.
    • The damage value does not update and is always based on the level the ability was cast on.
  • Magic resistance stacks multiplicatively with other sources of magic resistance.
  • Increases Viper’s total magic resistance to 33%/36%/40%/44% ( 37%/41%/45%/48%), assuming his basic 25% magic resistance and no other sources of magic resistance.
  • The damage and slow debuff is applied to whoever damages Viper within 1400 range of him.
  • Corrosive Skin’s damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
  • Only reacts on the 3 damage types. Does not react on damage flagged as HP Removal.
  • Damage dealt by abilities that use an independent source of damage (e. g. Minas de Proximidade , Sentinela da Morte ) does not trigger Corrosive Skin on the caster.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 damage instances.
  • Can deal a total of 32/64/96/128 ( 56/88/120/152) damage (before reductions).
  • Successive procs of Corrosive Skin on the same target do not stack, only the debuff gets refreshed.
  • Does not affect buildings, wards or invulnerable units.
  • Viper Strike’s projectile travels at a speed of 1200.
  • The slow decreases over time. Hit units regain 0.3%/0.4%/0.5% of their movement speed and 0.267/0.4/0.533 attack speed on each server tick.
    • This translates to 8%/12%/16% movement speed and 8/12/16 attack speed regained per second.
  • Deals damage in 1 second intervals, starting immediately as the debuff is applied, resulting in 5 damage instances.
  • Can deal up to 300/500/725 ( 800/1000/1225) damage (before reductions).
  • Successive casts of Viper Strike on the same target do not stack, only the debuff gets refreshed.
  • The particle effects on Viper’s wings during the cast time are visible to everyone, showing that the spell is being cast.

Dota 2 viper bioshock

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