Dota 2 viper bioshock

Viper
| Nível |
Base |
1 |
15 |
25 |
| Vida |
200 |
620 |
1 280 |
1 760 |
| Regen. de vida |
0 |
2,1 |
5,46 |
7,86 |
| Resis. mágica |
25% |
26,26% |
28,28% |
29,72% |
| Mana |
75 |
255 |
555 |
771 |
| Regen. de mana |
0 |
0,75 |
2,01 |
2,91 |
| Amp. mágica |
0% |
1,05% |
2,81% |
4,07% |
| Armadura |
-2 |
1,36 |
6,96 |
10,96 |
| Atq / Seg |
0,59 |
0,71 |
0,92 |
1,06 |
| Amp. de mov. |
0% |
1,05% |
2,8% |
4,05% |
| Dano |
23‒25 |
44‒46 |
79‒81 |
104‒106 |
|
| Velocidade de movimento |
275 |
| Velocidade de ataque |
100 |
| Taxa de rotação |
0,5 |
| Alcance de visão |
1800 / 800 |
| Alcance de ataque |
575 |
| Velocidade de projétil |
1200 |
| Animação de ataque |
0,33 + 1 |
| Tempo base de ataque |
1,7 |
| Tamanho de colisão |
24 |
| Pernas |
0 |
| Tipo de gib |
Gosma |
|
Viper, o Netherdrake, é um herói de Agilidade que ataca a longo alcance.
Índice
Biografia [ editar ]
Habilidades [ editar ]
- Casting Poison Attack manually uses the 600 ( 725) cast range. Attacking normally with Poison Attack on autocast uses Viper’s 575 ( 700) attack range.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 3 damage instances.
- The damage is based on the target’s current to maximum health ratio. For each percentage of missing health, the damage increases.
- For example, a target with 400/1000 health will take 15/30/45/60 damage on the next tick, since it is missing 60% health.
- Successive casts of Poison Attack on the same target do not stack, only the debuff gets refreshed.
- The attacks first apply the debuff, then their own damage.
- The level 20 talent allows Poison Attack to target buildings, damaging and slowing them.
- Nethertoxin’s projectile travels at a speed of 2000.
- The magic resistance reduction and break ( and silence) are prov >Visage ‘s total magic resistance to 18%/14%/10%/6%, assuming his basic 25% magic resistance and no other sources of magic resistance.
- Deals damage in 1-second intervals, starting 1 second after receiving the debuff, resulting in up to 8 instances.
- Can deal up to 240/360/480/600 damage to a single unit (before reductions).
- The damage of multiple instances of Nethertoxin fully stacks. The magic resistance reduction, however, does not.
- When leveling up the ability, the magic resistance reduction value on already affected units does not update to the new value.
- However, if an enemy receives the debuff after leveling it up, that enemy receives the new magic resistance reduction value.
- The damage value does not update and is always based on the level the ability was cast on.
- Magic resistance stacks multiplicatively with other sources of magic resistance.
- Increases Viper’s total magic resistance to 33%/36%/40%/44% ( 37%/41%/45%/48%), assuming his basic 25% magic resistance and no other sources of magic resistance.
- The damage and slow debuff is applied to whoever damages Viper within 1400 range of him.
- Corrosive Skin’s damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
- Only reacts on the 3 damage types. Does not react on damage flagged as HP Removal.
- Damage dealt by abilities that use an independent source of damage (e. g. Minas de Proximidade , Sentinela da Morte ) does not trigger Corrosive Skin on the caster.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 damage instances.
- Can deal a total of 32/64/96/128 ( 56/88/120/152) damage (before reductions).
- Successive procs of Corrosive Skin on the same target do not stack, only the debuff gets refreshed.
- Does not affect buildings, wards or invulnerable units.
- Viper Strike’s projectile travels at a speed of 1200.
- The slow decreases over time. Hit units regain 0.3%/0.4%/0.5% of their movement speed and 0.267/0.4/0.533 attack speed on each server tick.
- This translates to 8%/12%/16% movement speed and 8/12/16 attack speed regained per second.
- Deals damage in 1 second intervals, starting immediately as the debuff is applied, resulting in 5 damage instances.
- Can deal up to 300/500/725 ( 800/1000/1225) damage (before reductions).
- Successive casts of Viper Strike on the same target do not stack, only the debuff gets refreshed.
- The particle effects on Viper’s wings during the cast time are visible to everyone, showing that the spell is being cast.
