Dota 2 treant set
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General Description [ edit ]
Treant Protector is a melee Strength hero with good support abilities that give tankiness by leeching life and absorbing damage.
Roles: Durable – Initiator – Lane Support – Disabler
Lore [ edit ]
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land–all-consuming grasses and crossbred fauna and poisonous flowers–but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
Abilities
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| Nature’s Guise | Hotkey: | Q | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Ability: | Target Unit | Duration: | 15/30/45/60 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Affects: | Allied Units | Fade Time: | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Range: | 300 | Movement Speed: | 10% | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tree Radius: | 375 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 10/8/6/4 | Mana:
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature’s Guise is lost. Treant Protector can cast spells and remain invisible under Nature’s Guise. The Protectors don’t often come into vision; their natural state being nestled within their leafy brethren.
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