Dota 2 templar assassin props

Templar Assassin
| Templar Assassin |
| Nível |
Base |
1 |
15 |
25 |
| Vida |
200 |
580 |
1 240 |
1 720 |
| Regen. de vida |
0,25 |
2,15 |
5,51 |
7,91 |
| Resis. mágica |
25% |
26,14% |
28,16% |
29,6% |
| Mana |
75 |
315 |
651 |
891 |
| Regen. de mana |
0 |
1 |
2,4 |
3,4 |
| Amp. mágica |
0% |
1,4% |
3,36% |
4,76% |
| Armadura |
1 |
4,68 |
11,85 |
16,97 |
| Atq / Seg |
0,59 |
0,72 |
0,99 |
1,18 |
| Amp. de mov. |
0% |
1,15% |
3,39% |
4,99% |
| Dano |
30‒36 |
53‒59 |
97‒103 |
129‒135 |
|
| Velocidade de movimento |
305 |
| Velocidade de ataque |
100 |
| Taxa de rotação |
0,7 |
| Alcance de visão |
1800 / 800 |
| Alcance de ataque |
140 |
| Velocidade de projétil |
900 |
| Animação de ataque |
0,3 + 0,5 |
| Tempo base de ataque |
1,7 |
| Tamanho de colisão |
24 |
| Pernas |
2 |
| Tipo de gib |
Padrão |
|
Lanaya, a Templar Assassin, é uma heroína de Agilidade que ataca a longo alcance.
Índice
Biografia [ editar ]
Habilidades [ editar ]
- Refraction interrupts Templar Assassin’s channeling spells upon cast.
- Places 2 buffs on Templar Assassin, named “Damage” and “Absorb”. One buff grants instances of damage block and the other instances of bonus attack damage.
- The numbers of left instances are visible on the buff icons. The buffs and the visual effects of the ability are visible to everyone.
- The bonus damage is added as regular attack damage bonus, which is visible in the HUD.
- Loses a bonus damage instance when the attack projectile successfully lands on the target. Missed or disjointed attacks do not count.
- Does not lose instances upon attacking allies, but the damage is still applied.
- When casting Refraction while an attack projectile is traveling, the projectile does not get the bonus damage, but still uses up one instance upon landing.
- The damage absorb fully negates damage, causing several on-damage effects to not trigger.
- Has a higher priority than Escudo Afótico and Armadura Viva , but lower than Falsa Promessa . However, it still loses a charge when combined with the latter.
- Damage below 5 (after reductions) is completely ignored. It is neither blocked, nor wastes any block instances.
- Refraction negates all 3 damage types. It does not negate damage flagged as HP Removal.
- When the talent is chosen, applies a basic dispel on Templar Assassin upon cast.
- Meld interrupts Templar Assassin’s channeling spells upon cast.
- Turns Templar Assassin instantly invisible and orders her to stop.
- Invisibility is lost upon reaching the cast point of spells or items, upon landing an attack, or upon moving.
- Forced movement also counts, and cancels Meld if moved horizontally. Vertical movement, and Teleporting effects do not cancel it.
- After an attack projectile has been launched, Templar Assassin can perform any action without losing the invisibility.
- However, when the projectile misses (evasion, blind or disjoint), the invisibility is lost at the moment it misses.
- Turns Templar Assassin phased, so that other units may pass through her.
- Templar Assassin can pick up, drop or attack items without breaking the invisibility, cons >Lâminas Psíquicas .
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Meld first applies Templar Assassin’s actual attack damage, then the armor debuff and then the Meld damage.
- This means the leading attack’s damage is not increased by the armor reduction, but the spell’s own damage is.
- Psi Blades increases Templar Assassin’s total attack range to Erro Lua: Erro de expressão: Carácter de pontuação “<" não reconhecido. .
- With no points in Psi Blades, Templar Assassin has an attack range of only 140, but still counts as a ranged hero.
- The spill range is based on the attack target’s position, not on Templar Assassin’s. So from max attack range, she can hit units up to Erro Lua: Erro de expressão: Carácter de pontuação ” <" não reconhecido. range away.
- The affected area has a rectangular shape, with a width of <> and with the spill range as length.
- Spill damage is based on her attack damage after all reductions.
- This means the spill damage can be increased by reducing the armor of the primary target.
- It can also be increased by increasing Templar Assassin’s attack damage with attack modifiers like crits or bashes.
- Attack modifiers are only applied to the primary target.
- Templar Assassin’s position is checked as the projectile hits the target, not upon launching.
- Despite the visual effects, Psi Blades do not spill damage when attacking illusions or buildings.
- Psi Blades spill damage when attacking allies or wards.
- Spill damage hits invisible units, but does not hit wards or buildings.
- When the talent is chosen, slows the movement speed of all enemies hit by the spill damage. The primary attack target is not slowed.
- Psi Blades first apply the damage, then the debuff.
