Dota 2 spirit breaker responses to thank

Dota 2 spirit breaker responses to thank

Dota 2 spirit breaker responses to thank

Spirit Breaker/Old Abilities

  • This ability got replaced by Bulldoze in the 7.20 gameplay patch.
  • Empowering Haste does not interrupt Spirit Breaker’s channeling spells upon cast.
  • When cast, the movement speed bonus increases for Spirit Breaker to 11%/16%/21%/26% and for his allies to 7%/10%/13%/16% for 6 seconds.
    • The effect is bound to the cooldown of the ability. The speed bonus stays increased until the cooldown reaches the 14th second.
    • This means the speed bonus reverts to default values when the cooldown gets reset.
    • Chakra Magic causes it to revert sooner, while Time Dilation causes it to revert later.
  • Empowering Haste’s buff lingers for 0.5 seconds.
  • This ability got reworked into the current Charge of Darkness in the 6.72 gameplay patch.
  • The charge indicator above the target is visible to allies only.
  • A status buff icon appears in the target’s HUD when Spirit Breaker is within 2500 range of it. The buff is visible to the target.
  • Spirit Breaker channels to charge up movement speed by 7.5% every 0.5 seconds for up to 4 seconds, so the max speed bonus is 60%.
  • The channel directly increases Spirit Breaker’s movement speed, so it is fully affected by slows and it affects Greater Bash damage.
  • During this charge up time, any order given to Spirit Breaker will cancel the charge-up and he starts running towards the target.
  • When channeled for the full 4 seconds, he also turns black and spell immune until reaching the target or cancelling the charge.
  • Starting to channel while rooted still allows him to charge up, however, upon start charging to the target, the spell gets wasted if he still is rooted.
  • Getting silenced during the channel causes him to start charging towards the target.
  • The speed bonus lingers for 2 seconds after reaching the target or cancelling the charge.
  • Spirit Breaker’s model appears slightly transparent during the charge.
  • During the charge, Spirit Breaker’s collision size is reduced to 0 and he becomes phased, but he will still follow regular unit pathing.
    • This means he will not charge through trees or impassable terrain.
    • However, if the target can’t be reached through regular pathing or when Spirit Breaker is stuck, he will charge through trees and impathable terrain.
  • The charge is cancelled when Spirit Breaker gets disabled (except for silence).
  • The charge is also cancelled when Spirit Breaker receives any order during the charge or when the target dies.
  • Only the 4 second charge-up time requires channeling. The charge itself is not channeled.
  • Since it is not a channeling spell, shift-queuing orders does not work and will cause the charge to get cancelled.
  • However, Spirit Breaker can automatically attack units when they get close enough. This won’t cancel the charge.
  • The charge provides 300 radius ground vision around the target and True Sight over the target until the charge stops.

Spirit Breaker/Old Abilities

  • This ability got replaced by Bulldoze in the 7.20 gameplay patch.
  • Empowering Haste does not interrupt Spirit Breaker’s channeling spells upon cast.
  • When cast, the movement speed bonus increases for Spirit Breaker to 11%/16%/21%/26% and for his allies to 7%/10%/13%/16% for 6 seconds.
    • The effect is bound to the cooldown of the ability. The speed bonus stays increased until the cooldown reaches the 14th second.
    • This means the speed bonus reverts to default values when the cooldown gets reset.
    • Chakra Magic causes it to revert sooner, while Time Dilation causes it to revert later.
  • Empowering Haste’s buff lingers for 0.5 seconds.
  • This ability got reworked into the current Charge of Darkness in the 6.72 gameplay patch.
  • The charge indicator above the target is visible to allies only.
  • A status buff icon appears in the target’s HUD when Spirit Breaker is within 2500 range of it. The buff is visible to the target.
  • Spirit Breaker channels to charge up movement speed by 7.5% every 0.5 seconds for up to 4 seconds, so the max speed bonus is 60%.
  • The channel directly increases Spirit Breaker’s movement speed, so it is fully affected by slows and it affects Greater Bash damage.
  • During this charge up time, any order given to Spirit Breaker will cancel the charge-up and he starts running towards the target.
  • When channeled for the full 4 seconds, he also turns black and spell immune until reaching the target or cancelling the charge.
  • Starting to channel while rooted still allows him to charge up, however, upon start charging to the target, the spell gets wasted if he still is rooted.
  • Getting silenced during the channel causes him to start charging towards the target.
  • The speed bonus lingers for 2 seconds after reaching the target or cancelling the charge.
  • Spirit Breaker’s model appears slightly transparent during the charge.
  • During the charge, Spirit Breaker’s collision size is reduced to 0 and he becomes phased, but he will still follow regular unit pathing.
    • This means he will not charge through trees or impassable terrain.
    • However, if the target can’t be reached through regular pathing or when Spirit Breaker is stuck, he will charge through trees and impathable terrain.
  • The charge is cancelled when Spirit Breaker gets disabled (except for silence).
  • The charge is also cancelled when Spirit Breaker receives any order during the charge or when the target dies.
  • Only the 4 second charge-up time requires channeling. The charge itself is not channeled.
  • Since it is not a channeling spell, shift-queuing orders does not work and will cause the charge to get cancelled.
  • However, Spirit Breaker can automatically attack units when they get close enough. This won’t cancel the charge.
  • The charge provides 300 radius ground vision around the target and True Sight over the target until the charge stops.

Dota 2 spirit breaker responses to thank

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