Dota 2 rune binds 2014 jeep
Thread: Binding rune check after patch
Thread Tools
Display
- Linear Mode
- Switch to Hybrid Mode
- Switch to Threaded Mode
Binding rune check after patch
So, after today’s patch, my bind command for checking runes is not working anymore.
Any clue for whats happening?
I’m using these lines on the autoexec:
bind “F3” “dota_camera_setpos -2273.898682 1232.745483 982.072876” // Top Rune
bind “F4” “dota_camera_setpos 3035.773438 -2972.680176 966.072937” // Bot Rune
It was working just before the patch, and now nothing.
So, after today’s patch, my bind command for checking runes is not working anymore.
Any clue for whats happening?
I’m using these lines on the autoexec:
bind “F3” “dota_camera_setpos -2273.898682 1232.745483 982.072876” // Top Rune
bind “F4” “dota_camera_setpos 3035.773438 -2972.680176 966.072937” // Bot Rune
It was working just before the patch, and now nothing.
next patch: remove spell hotkey
you would play DOTA by mouse click only
English is not my native language as you know, BUT you can still easily understand what I mean correctly because English is your native language.
So If someone have no word to refute what I said, he may just attack my grammar or vocabulary. to shift the focus.
Is this another range_finder thing, or is it unintentional?
Because if it’s an issue of unfair advantage to players not using it, I’d say throw it in the game options, don’t take it out of the game entirely.
Last edited by Gamut; 06-19-2014 at 02:47 AM .
dota_camera_setpos -2157.322754 1828.030762 // Top
dota_camera_setpos 3206.690674 -2304.697266 // Bot
I used a key binding that just showed the rune spot as long as I pressed the key and jumped back when I released the key. This doesn’t work anymore, camera gets stuck in the rune position when I release the key. Anyone knows how to fix this? Binding code below.
——-
bind “MOUSE5” “+show_runetop” // Jump camera to top rune and back to hero
bind “MOUSE4” “+show_runebottom” // Jump camera to bottom rune and back to hero
// Jump camera to rune positions while pressing the keys and back to hero on release
alias “+show_runetop” “dota_camera_setpos -2273.898682 1732.745483”
alias “-show_runetop” “+dota_camera_follow;+dota_camera_follow;-dota_camera_follow”
alias “+show_runebottom” “dota_camera_setpos 3035.773438 -2472.680176”
alias “-show_runebottom” “+dota_camera_follow;+dota_camera_follow;-dota_camera_follow”
just figured it out, with the following code it works like before:
bind “MOUSE5” “+show_runetop” // Jump camera to top rune and back to hero
bind “MOUSE4” “+show_runebottom” // Jump camera to bottom rune and back to hero
// Jump camera to rune positions while pressing the keys and back to hero on release
alias “+show_runetop” “dota_camera_setpos -2273.898682 1732.745483”
alias “-show_runetop” “dota_select_all; dota_select_all; +dota_camera_follow”
alias “+show_runebottom” “dota_camera_setpos 3035.773438 -2472.680176”
alias “-show_runebottom” “dota_select_all; dota_select_all; +dota_camera_follow”
Last edited by potatoStar; 06-20-2014 at 03:11 AM .

