Dota 2 render incorrectly paired
DOTA 2 Hardware Performance Tested
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DOTA 2 is built on Valve’s Source engine, the same engine that powered the Half-Life 2 and Left 4 Dead series, modified and customized for top-down strategy gameplay. The looks are definitely a lot better than the original DOTA. There are also a lot of detail settings, mostly can be toggled on/off. Now we will perform different tests to see if DOTA 2 is as resource-friendly as the previous games developed using Source engine.
Test System & Requirements
| Test System | Minimum Requirements | |
|---|---|---|
| Processor | Intel i5-3470 3.GHz Quad-core (3.4 – 3.6 GHz Boost) | Intel dual core or AMD at 2.8 GHz |
| Memory | 2GB, 4GB DDR3 1600MHz | 4 GB RAM |
| Video Cards | AMD Radeon HD 7750 1GB DDR5 nVidia GeForce 9600GT 512MB DDR3 nVidia Geforce 8400GS 512MB DDR2 Intel HD 2500, Intel HD Graphics |
ATI/AMD Radeaon HD2600/3600 nVidia GeForce 8600/9600GT |
| Drivers | AMD Catalyst 14.3 Beta 1 nVidia Forceware 335.23 WHQL Intel HD Graphics 15.28 Intel HD 2500 Graphics 15.33 |
|
| Operating System / DirectX | Windows 7 SP1 64-bit, Windows 8 64-bit |
Windows 7, DirectX 9.0c |
The minimum requirements are not as demanding as recently released titles like Thief or Battlefield 4. With these kinds of requirements, I believe that everyone can play this game. Our test system consists of midrange components Intel i5 and AMD HD 7750, but we will also test the i5 with core disabled and older cards like the 9600GT and 8400GS, and Intel graphics to see if a video card upgrade is necessary.
Benchmarking Procedure
Our default hardware for all of the test consists of Intel i5-3470, AMD HD7750, and 6GB DDR3 1600MHz RAM. The default quality settings are set to all low/off, Render Quality at 100%, and with Vsync off. Changes to hardware and quality settings will be stated for each test. We also set “fps_max 500” at the console to remove the 120fps limit even with Vsync off.
Our benchmark sequence is 90 seconds long from a replay using FRAPS to get the frames per second.
Individual Settings and Benchmark
Anti-Aliasing
Anti-Aliasing makes the edges of Riki’s tail and knives, leaves, and flag look smoother. Also rock edges are smoother, but when you look closely, images are blurred a little, developers probably used FXAA mode for this.
Specular and Specular Light Blooms
Specular adds lighting and bloom effects to light producing objects.
High Quality Water
Water Quality improves the overall look of waters by producing refraction effects on the rocks underneath and reflection of the environment above.
Atmospheric Fog
Fog adds cloud shadows and it also moves.
Animate Portrait
The animate portrait setting will only animate the portrait. Turning it off the portrait is steady like a picture.
Additive Light Pass
This setting adds gives creeps, heroes, and objects glow and makes them look shinier.
World Lighting
Makes torches and candles give off colored lights. It also improves sun rays.
Ambient Occlusion
Adds self-shadow effect on grasses, shrubs, and stairs, making its surrounding a little darker.
Ambient Creatures
This doesn’t make any changes to the scene, but it should affect the ambient creatures like butterflies and squirrels to be present or not.
Render Quality
Lowering the rendering quality makes the objects and environment blurred. Some details are also removed.
Shadows
High Shadow setting adds the necessary shadows of objects and environment. Shadows are remove on medium and low settings, but on medium setting, there are self-shadow left, visible on creeps and tower, while in low setting every shadows are removed.
Textures
Lowering the texture quality reduces the details on the ground and structures.
Settings Performance
We benchmarked each settings by turning it off or set each to its lowest value then turn it on or increase the quality. Turning shadows to High is the most taxing setting, diminishing 23 frames per second, and also has the most visible effect. Additive light pass is the next most taxing setting diminishing 18 frames per second, while Render Quality at 70% is the least demanding diminishing only 5 frames per second. Through these performance results and visual quality, we came up with our custom settings.
| Low | High | Custom | |
|---|---|---|---|
| Anti-Aliasing | Off | On | Off |
| Specular | Off | On | Off |
| Specular and Light Blooms | Off | On | Off |
| High Quality Water | Off | On | On |
| Atmospheric Fog | Off | On | Off |
| Animate Portrait | Off | On | Off |
| Additive Light Pass | Off | On | On |
| World Lighting | Off | On | On |
| Ambient Occlusion | Off | On | On |
| Ambient Creatures | Off | On | Off |
| Render Quality | 40% | 100% | 100% |
| Shadow Quality | Low | High | High |
| Texture Quality | Low | High | High |
Lowering all the details makes the game look like a pre-2000 game – no shadows, jagged edges, and fuzzy and blurry textures. Maxing out the quality still gives us a very playable result of 65 frames per second but our custom gives us 82 frames per second while maintaining the same image quality.
Video Card Performance
With all settings set to its maximum value, the GPU usage reached 100% but the video RAM only reached 546MB. This means that you don’t need 1GB of video RAM for this game at 1920×1080 resolution.
At 1920×1080 resolution, both the HD7750 and the 9600GT are playable in all settings with 9600GT dropped to 31 fps on All High/On setting. The two Intel integrated graphics was able to produce playable fps on All Low/Off settings, Intel HD (Celeron) graphics with 41fps and Intel HD2500 (i5) with 64fps. With Render Quality at 100%, only the Intel HD2500 was able to get above the 30fps mark with 32fps, while the Intel HD graphics is only 20 fps. The 8400GS is too slow for this game even with all the settings are off and set to low with only 24fps. Modern integrated graphics like Intel HD are faster than this old low-end card.
At 1280×720, results were better on HD7750 and 9600GT with All High settings. Intel HD and HD2500 graphics are now very playable with Render Quality at 100% but still fall short on All High settings. The 8400GS is now also playable with All Low settings but still slow with Render Quality at 100%.
Reducing the resolution further to 800×600 resulted in both Intel HD graphics being playable across all settings while the 8400GS is now playable on All Low setting and Render Quality at 100% but still we were not able to benchmark with All High because the card is too slow to play.

