Dota 2 release techies meaning
Techies/Old Abilities
| Land Mine | ||||||||||||||||||||||||||
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- This ability got reworked into the current Proximity Mines in the 7.00 gameplay patch.
- It takes 0.8 seconds for a land mine to detonate when placed right next to an enemy unit or structure.
- The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
- Land mines can be triggered by invisible, but not by invulnerable or h >Blade Mail ).
- Flying units cannot trigger or be damaged by the mines.
- Once triggered, the mines deal 150/190/225/260 damage in a 200 radius and 75/95/112/130 damage between 200 and 500 radius.
- Prov >Quelling Blade and its upgrades.
- Land mines do not block neutral creep camps.
| Stasis Trap | ||||||||||||||||||||||||||
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- This ability got reworked into the current Stasis Trap in the 7.00 gameplay patch.
- It takes 3 seconds for a stasis trap to detonate when placed next to an enemy.
- The traps only stun enemies when they get triggered, not when they are destroyed by attacks or when they expire.
- When a stasis trap triggers, all other stasis traps owned by the player within 450 radius of the triggering trap are destroyed without triggering.
- The traps can be stacked on one spot and cannot block unit pathing.
- Stasis traps do not trigger on spell immune, invisible, invulnerable, or h >Quelling Blade and its upgrades.
- Stasis traps do not block neutral creep camps.

