Dota 2 pudge gameplay programming
Pudge/Sounds
Dota 2 Sounds
Contents
Attacks [ edit ]
- Pre attack sound plays during the attack animation (70-100% vol).
- Link▶️ Pre attack 1
- Link▶️ Pre attack 2
- Link▶️ Pre attack 3
- Link▶️ Pre attack 4
- Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact sound, additional impact sound and chains sound.
- Link▶️ Main impact 1 (50%-100% vol)
- Link▶️ Main impact 2 (50%-100% vol)
- Link▶️ Main impact 3 (50%-100% vol)
- Link▶️ Additional impact 1 (50%-100% vol)
- Link▶️ Additional impact 2 (50%-100% vol)
- Link▶️ Additional impact 3 (50%-100% vol)
- Link▶️ Chains 1 (0%-90% vol)
- Link▶️ Chains 2 (0%-90% vol)
- Link▶️ Chains 3 (0%-90% vol)
- Link▶️ Chains 4 (0%-90% vol)
Movement [ edit ]
- Play on each step while moving. Consists of one footstep sound and one chains sound.
- Link▶️ Footstep 1 (50% vol)
- Link▶️ Footstep 2 (50% vol)
- Link▶️ Footstep 3 (50% vol)
- Link▶️ Footstep 4 (50% vol)
- Link▶️ Chains 1 (30%-60% vol)
- Link▶️ Chains 2 (30%-60% vol)
- Link▶️ Chains 3 (30%-60% vol)
- Link▶️ Chains 4 (30%-60% vol)
- Replace the default chain foley sounds (60%-100% vol)
- Link▶️ Chains 1
- Link▶️ Chains 2
- Link▶️ Chains 3
- Link▶️ Chains 4
- Link▶️ Chains 5
Abilities [ edit ]
Meat Hook [ edit ]
- Link▶️ Chain sound plays twice, once upon throwing and extending, and once again upon and while retracting.
- Link▶️ Impact sound plays when the hook latches on a unit.
- Link▶️ End sound plays when the hook fully retracted.
- Link▶️ Full sound example, without latching.
- Link▶️ Full sound example, with latching.
- Link▶️ Streak sound plays on Pudge whenever hitting an enemy hero while on a streak.
Rot [ edit ]
- Link▶️ Loop sound plays on Pudge while Rot is active.
Flesh Heap [ edit ]
- Flesh Heap does not use any sound effects.
Dismember [ edit ]
- Blood spatter sounds play on each damage tick on the target.
- Link▶️ Blood 1
- Link▶️ Blood 2
- Link▶️ Blood 3
- Swing sounds play with a certain pattern on Pudge.
- Link▶️ Swing 1
- Link▶️ Swing 2
- Link▶️ Swing 3
- Link▶️ Full sound example on hero (3 seconds duration)
- Link▶️ Full sound example on non-hero (6 seconds duration)
- Link▶️ Cast sound plays on Pudge upon cast.
- The default swing sounds play at 80% volime, instead of 100% volume.
- Gore sounds play together with the swing sounds (50% vol).
- Link▶️ Gore 1
- Link▶️ Gore 2
- Link▶️ Gore 3
- These play along with the swing sounds, at different times during the animation.
- Link▶️ Hook whoosh 1
- Link▶️ Hook whoosh 2
- Link▶️ Hook whoosh 3
- These replace the default damage sounds.
- Link▶️ Damage 1
- Link▶️ Damage 2
- Link▶️ Damage 3
- Link▶️ Full sound example.
Other [ edit ]
- Link▶️ Death sound (unused).
- Link▶️ Idle sound plays permanently on Pudge (20% vol)
- Link▶️ “Pudge. Background” (unused)
- Foley sounds play while shaking (30%-60% vol).
- Link▶️ Chains 1
- Link▶️ Chains 2
- Link▶️ Chains 3
- Link▶️ Chains 4
- Footstep sounds play while turning 180° twice (50% vol)
- Link▶️ Footstep 1
- Link▶️ Footstep 2
- Link▶️ Footstep 3
- Link▶️ Footstep 4
- Link▶️ Stomping sound plays upon stomping the ground at the end.
- Link▶️ Full sound example.
- Sounds of the rare idle and rare walk animations (80%-100% vol).
- Link▶️ Hooks scraping ground 1
- Link▶️ Hooks scraping ground 2
- Link▶️ Reveal/intro sound played as Pudge with the Arcana appeared in the dashboard when the game was launched the first time and whenever the Arcana was viewed after the update.
- Link▶️ Drum sounds play on Pudge during the taunt.
- Link▶️ Whoosh sound plays on Pudge on each rotation the chains make around him.
- Link▶️ Fart sound plays on Pudge at the end of the taunt, on every second use.
- Link▶️ Full sound example
- The sounds stay exactly the same even when not having the arcana equipped.

