Dota 2 pudge gameplay programming

Dota 2 pudge gameplay programming

Dota 2 pudge gameplay programming

Pudge/Sounds

Dota 2 Sounds

Contents

Attacks [ edit ]

  • Pre attack sound plays during the attack animation (70-100% vol).
    • Link▶️ Pre attack 1
    • Link▶️ Pre attack 2
    • Link▶️ Pre attack 3
    • Link▶️ Pre attack 4
  • Impact sounds play when the attack successfully hits a target. Each attack uses 1 of main impact sound, additional impact sound and chains sound.
    • Link▶️ Main impact 1 (50%-100% vol)
    • Link▶️ Main impact 2 (50%-100% vol)
    • Link▶️ Main impact 3 (50%-100% vol)
    • Link▶️ Additional impact 1 (50%-100% vol)
    • Link▶️ Additional impact 2 (50%-100% vol)
    • Link▶️ Additional impact 3 (50%-100% vol)
    • Link▶️ Chains 1 (0%-90% vol)
    • Link▶️ Chains 2 (0%-90% vol)
    • Link▶️ Chains 3 (0%-90% vol)
    • Link▶️ Chains 4 (0%-90% vol)

Movement [ edit ]

  • Play on each step while moving. Consists of one footstep sound and one chains sound.
    • Link▶️ Footstep 1 (50% vol)
    • Link▶️ Footstep 2 (50% vol)
    • Link▶️ Footstep 3 (50% vol)
    • Link▶️ Footstep 4 (50% vol)
    • Link▶️ Chains 1 (30%-60% vol)
    • Link▶️ Chains 2 (30%-60% vol)
    • Link▶️ Chains 3 (30%-60% vol)
    • Link▶️ Chains 4 (30%-60% vol)
  • Replace the default chain foley sounds (60%-100% vol)
    • Link▶️ Chains 1
    • Link▶️ Chains 2
    • Link▶️ Chains 3
    • Link▶️ Chains 4
    • Link▶️ Chains 5

Abilities [ edit ]

Meat Hook [ edit ]

  • Link▶️ Chain sound plays twice, once upon throwing and extending, and once again upon and while retracting.
  • Link▶️ Impact sound plays when the hook latches on a unit.
  • Link▶️ End sound plays when the hook fully retracted.
  • Link▶️ Full sound example, without latching.
  • Link▶️ Full sound example, with latching.
  • Link▶️ Streak sound plays on Pudge whenever hitting an enemy hero while on a streak.

Rot [ edit ]

  • Link▶️ Loop sound plays on Pudge while Rot is active.

Flesh Heap [ edit ]

  • Flesh Heap does not use any sound effects.

Dismember [ edit ]

  • Blood spatter sounds play on each damage tick on the target.
    • Link▶️ Blood 1
    • Link▶️ Blood 2
    • Link▶️ Blood 3
  • Swing sounds play with a certain pattern on Pudge.
    • Link▶️ Swing 1
    • Link▶️ Swing 2
    • Link▶️ Swing 3
  • Link▶️ Full sound example on hero (3 seconds duration)
  • Link▶️ Full sound example on non-hero (6 seconds duration)
  • Link▶️ Cast sound plays on Pudge upon cast.
  • The default swing sounds play at 80% volime, instead of 100% volume.
  • Gore sounds play together with the swing sounds (50% vol).
    • Link▶️ Gore 1
    • Link▶️ Gore 2
    • Link▶️ Gore 3
  • These play along with the swing sounds, at different times during the animation.
    • Link▶️ Hook whoosh 1
    • Link▶️ Hook whoosh 2
    • Link▶️ Hook whoosh 3
  • These replace the default damage sounds.
    • Link▶️ Damage 1
    • Link▶️ Damage 2
    • Link▶️ Damage 3
    • Link▶️ Full sound example.

Other [ edit ]

  • Link▶️ Death sound (unused).
  • Link▶️ Idle sound plays permanently on Pudge (20% vol)
  • Link▶️ “Pudge. Background” (unused)
  • Foley sounds play while shaking (30%-60% vol).
    • Link▶️ Chains 1
    • Link▶️ Chains 2
    • Link▶️ Chains 3
    • Link▶️ Chains 4
  • Footstep sounds play while turning 180° twice (50% vol)
    • Link▶️ Footstep 1
    • Link▶️ Footstep 2
    • Link▶️ Footstep 3
    • Link▶️ Footstep 4
  • Link▶️ Stomping sound plays upon stomping the ground at the end.
  • Link▶️ Full sound example.
  • Sounds of the rare idle and rare walk animations (80%-100% vol).
    • Link▶️ Hooks scraping ground 1
    • Link▶️ Hooks scraping ground 2
  • Link▶️ Reveal/intro sound played as Pudge with the Arcana appeared in the dashboard when the game was launched the first time and whenever the Arcana was viewed after the update.
  • Link▶️ Drum sounds play on Pudge during the taunt.
  • Link▶️ Whoosh sound plays on Pudge on each rotation the chains make around him.
  • Link▶️ Fart sound plays on Pudge at the end of the taunt, on every second use.
  • Link▶️ Full sound example
  • The sounds stay exactly the same even when not having the arcana equipped.

Dota 2 pudge gameplay programming

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