Dota 2 phantom assassin anime base

Dota 2 phantom assassin anime base

Dota 2 phantom assassin anime base

Phantom Assassin

Phantom Assassin
Level Base 1 15 25
Health 200 600 1100 1480
Health regen 0.25 2.25 4.84 6.69
Magic res. 25% 26.2% 27.75% 28.86%
Mana 75 255 483 651
Mana regen 0 0.75 1.73 2.43
Spell dmg 0% 1.05% 2.42% 3.4%
Armor 1 4.68 11.74 16.78
Att/sec 0.59 0.72 0.98 1.17
Move sp amp. 0% 1.15% 3.36% 4.93%
Damage 23‒25 46‒48 90‒92 121‒123
Movement speed 310
Attack speed 100
Turn rate 0.6
Vision range 1800 / 1800
Attack range 150
Projectile speed Instant
Attack animation 0.3 + 0.7
Base attack time 1.7
Damage block 8
Collision size 24
Legs 2

Abilities [ edit ]

  • Replaces the default Stifling Dagger.
  • Launches a dagger in 0.14 second intervals, starting immediately on cast.
  • The daggers are launched inaccurately, with a maximum spread distance of 100 upon reaching maximum length.
  • The daggers travels at a speed of 1200. Once an enemy comes within 50 range of a dagger, it disappears.
  • Upon hitting an enemy, the dagger causes Phantom Assassin to perform an instant attack on the target.
    • Since it is a regular attack, it can proc any attack modifier and on-hit effect normally.
    • Cleave effects are based on the target’s position, damaging a circular area the opposite direction where the dagger came from.
    • Although the daggers may make it look like a ranged attack, the attack still counts as melee.
    • This means all abilities which differentiate between ranged and melee, use their melee effects/values, not ranged.
    • The performed instant-attacks have True Strike, so they cannot miss.
  • The daggers first reduce Phantom Assassin’s total attack damage by the percentage, and then add their own 65 extra damage on top of that.
    • This results in the following formula: 65 + 25%/40%/55%/70% * (main attack damage + attack damage bonuses/reductions)
    • “Attack damage bonuses/reductions” includes all already existing attack damage changes, including temporary ones (Bash) and conditional ones (Quell).
    • The 65 damage is also an attack damage bonus, but is added after the main damage is calculated.
    • Attack modifiers which are based on attack damage (critical strike, lifesteal, cleave) include the 65 extra damage as well.
    • The damage is added to Phantom Assassin’s attack damage through a status buff which lasts for 0.03 seconds.
    • Since the damage comes from a regular attack, it does not count as spell damage, but counts as attack damage.
    • This means it is affected by damage block, unaffected by spell damage amplification and cannot spell lifesteal.
  • The projectiles have 450 range flying vision. This vision lingers for 3.34 seconds at the target’s location upon successfully hitting it.
  • When choosing the double strike Stifling Dagger talent, the spell launches a second projectile towards a random valid target within the cast range.
    • Cannot target the primary target with the second dagger, so when no other targets are nearby, nothing happens.
    • The secondary target is chosen randomly within the area. Dota 2 phantom assassin anime base There are no priorities.
  • Replaces the default Blink Strike.
  • Phantom Strike can be cast on allied units, still gaining the buff.
  • Moves Phantom Assassin next to the target, towards the position she was upon spell cast.
  • The evasion stacks multiplicatively with other sources of evasion.
  • When evading an attack with the evasion granted by Phantom Strike, Phantom Assassin has a chance to perform an instant attack on the attacking unit.
    • Other sources of evasion do not count. It must be evaded by Phantom Strike’s evasion.
    • If the source of the evaded attack is more than 200 range away as the attack gets evaded, then a Stifling Dagger is thrown at the target.
    • The Stiflnig Dagger is based on the ability’s current level, and therefore does not launch when not learnt.
    • Unlike a regular cast Stifling Dagger, which launches them in straight line, the ones from Phantom Strike home in on their targets. Has no range limit.
  • Modified values: None.
  • The evasion and the blur effect are independent from each other. The evasion is always active.
  • On average, Blur increases Phantom Assassin’s survivability against physical attacks by 25%/43%/67%/100%.
  • Blur uses pseudo-random distribution, and thus, the actual miss chance on every level is 20%/29.9%/37.7%/45.7%.
  • Periodically checks for the presence of enemy heroes (including illusions) or creep-heroes and adapts its status.
    • When the blur effect is active, Phantom Assassin becomes blurry and a status buff is placed.
    • Detects invisible, spell immune and invulnerable heroes only when they gained the status while already within the detection range.
    • Already invisible heroes entering the radius are not detected, unless they get revealed by True Sight while within range.
    • Already spell immune or invulnerable heroes entering the radius are not detected either.
    • Detected invisible heroes remain detected until they get outside of the detection range.
    • Does not detect hidden heroes at all.

Dota 2 phantom assassin anime base

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