Dota 2 phantom assassin anime base
Phantom Assassin
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Abilities [ edit ]
- Replaces the default Stifling Dagger.
- Launches a dagger in 0.14 second intervals, starting immediately on cast.
- The daggers are launched inaccurately, with a maximum spread distance of 100 upon reaching maximum length.
- The daggers travels at a speed of 1200. Once an enemy comes within 50 range of a dagger, it disappears.
- Upon hitting an enemy, the dagger causes Phantom Assassin to perform an instant attack on the target.
- Since it is a regular attack, it can proc any attack modifier and on-hit effect normally.
- Cleave effects are based on the target’s position, damaging a circular area the opposite direction where the dagger came from.
- Although the daggers may make it look like a ranged attack, the attack still counts as melee.
- This means all abilities which differentiate between ranged and melee, use their melee effects/values, not ranged.
- The performed instant-attacks have True Strike, so they cannot miss.
- The daggers first reduce Phantom Assassin’s total attack damage by the percentage, and then add their own 65 extra damage on top of that.
- This results in the following formula: 65 + 25%/40%/55%/70% * (main attack damage + attack damage bonuses/reductions)
- “Attack damage bonuses/reductions” includes all already existing attack damage changes, including temporary ones (Bash) and conditional ones (Quell).
- The 65 damage is also an attack damage bonus, but is added after the main damage is calculated.
- Attack modifiers which are based on attack damage (critical strike, lifesteal, cleave) include the 65 extra damage as well.
- The damage is added to Phantom Assassin’s attack damage through a status buff which lasts for 0.03 seconds.
- Since the damage comes from a regular attack, it does not count as spell damage, but counts as attack damage.
- This means it is affected by damage block, unaffected by spell damage amplification and cannot spell lifesteal.
- The projectiles have 450 range flying vision. This vision lingers for 3.34 seconds at the target’s location upon successfully hitting it.
- When choosing the double strike Stifling Dagger talent, the spell launches a second projectile towards a random valid target within the cast range.
- Cannot target the primary target with the second dagger, so when no other targets are nearby, nothing happens.
- The secondary target is chosen randomly within the area. Dota 2 phantom assassin anime base There are no priorities.
- Replaces the default Blink Strike.
- Phantom Strike can be cast on allied units, still gaining the buff.
- Moves Phantom Assassin next to the target, towards the position she was upon spell cast.
- The evasion stacks multiplicatively with other sources of evasion.
- When evading an attack with the evasion granted by Phantom Strike, Phantom Assassin has a chance to perform an instant attack on the attacking unit.
- Other sources of evasion do not count. It must be evaded by Phantom Strike’s evasion.
- If the source of the evaded attack is more than 200 range away as the attack gets evaded, then a Stifling Dagger is thrown at the target.
- The Stiflnig Dagger is based on the ability’s current level, and therefore does not launch when not learnt.
- Unlike a regular cast Stifling Dagger, which launches them in straight line, the ones from Phantom Strike home in on their targets. Has no range limit.
- Modified values: None.
- The evasion and the blur effect are independent from each other. The evasion is always active.
- On average, Blur increases Phantom Assassin’s survivability against physical attacks by 25%/43%/67%/100%.
- Blur uses pseudo-random distribution, and thus, the actual miss chance on every level is 20%/29.9%/37.7%/45.7%.
- Periodically checks for the presence of enemy heroes (including illusions) or creep-heroes and adapts its status.
- When the blur effect is active, Phantom Assassin becomes blurry and a status buff is placed.
- Detects invisible, spell immune and invulnerable heroes only when they gained the status while already within the detection range.
- Already invisible heroes entering the radius are not detected, unless they get revealed by True Sight while within range.
- Already spell immune or invulnerable heroes entering the radius are not detected either.
- Detected invisible heroes remain detected until they get outside of the detection range.
- Does not detect hidden heroes at all.

