Dota 2 observer ward stock control

Observer Ward
| A form of half-sentient plant, often cultivated by apprentice wizards. |
|
|
| Active |
Plant |
| Charges |
1 |
| Disassemble? |
No |
| Alert allies? |
No |
| Recipe |
|
Observer Ward is an Item purchasable at the Main Shop, under Consumables.
Contents
Additional information [ edit ]
- Stacks with itself and with Sentry Wards in the inventory, there is no stack limit. The sell value adapts based on the number of instances in a stack.
- Wards from multiple players are combined when given by allies.
- Observer Wards are completely shareable.
- Observer Wards do not prov >Ability [ edit ]
| Observer Ward |
| Ward |
| Level |
0 |
| Duration |
360 |
| Health |
8 |
| Health regeneration |
0 |
| Armor |
0 |
| Magic resistance |
0% |
| Status resistance |
0% |
| Collision size |
8 |
| Vision range |
1600 |
| Vision type |
Ground |
| Bounty |
100 |
| Experience |
50 |
| Model scale |
1 |
| Abilities |
Invisibility |
| Notes |
Phased 100% Accuracy |
|
Plants an Observer Ward, an invisible watcher that gives ground vision in a 1600 radius to your team. Lasts 6 minutes.
Hold Control to give one Observer Ward to an allied hero.
- It is not possible to give couriers or Spirit Bear an Observer Ward by holding Control.
- Observer Wards can be targeted by enemy Tango , Quelling Blade , Battle Fury , and Iron Talon to be instantly destroyed.
- Creep spawn ranges are shown before placing a ward, allowing camps to be blocked.
- The radiuses of already placed Observer Wards is shown as well, allowing to see how they overlap.
- While having the ward selected, multiple indicators appear on the world and minimap.
- The targeting courser depicts the ward, with a green circle around it. The circle shows its vision range.
- The minimap shows a yellow area, depecting how much the ward would reveal when placed at that point.
- The yellow markings consider trees and terrain height around the area. Dota 2 observer ward stock control
- The Ward’s gold bounty increases by 1 every 15 seconds, and the experience by 1 every 10 seconds.
- Illusions and creep-heroes are treated as creeps when attacking the ward, so they take 8 attacks to destroy it, instead of 2 like heroes.

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