Dota 2 nemesis events
Nemesis Assassin Event
The Nemesis Assassin Event is taking place from November 20 to December 07, 2014. It was created to coinc > Oracle , and the Manifold Paradox Arcana for Phantom Assassin . Players must kill a designated enemy hero with Phantom Assassin, or prevent an enemy Phantom Assassin from killing their allied designated hero. Winners are rewarded with a trophy and have high chance to receive random untradable cosmetic items.
Contents
Gameplay [ edit ]
Each game starts out by designating the Nemesis, a hero that Phantom Assassin must kill.
- The team with Phantom Assassin wins by Fulfilling the contract: Phantom Assassin kills the Nemesis before the Nemesis kills Phantom Assassin.
- The team playing against Phantom Assassin wins by Denying the contract: The Nemesis kills Phantom Assassin before she kills the Nemesis.
Requirements [ edit ]
- This event can only be played in unranked games.
- Bot matches are not applicable.
- Game must contain Phantom Assassin .
- Game must contain at least one Nemesis from the Nemesis List.
- the game does not need Manifold Paradox.
- Manifold Paradox does not need to be equipped to qualify.
Graveyard [ edit ]
The graveyard contains heroes that have been killed enough times by Phantom Assassin, and therefore will no longer be show up on the nemeses list. Heroes killed more frequently by Phantom Assassin are more likely to end up in the graveyard. If all heroes have been sent to the graveyard, another continuum begins, with more challenging contracts for Phantom Assassin.
Rewards [ edit ]
- Each player who owns a Manifold Paradox will have a chance of triggering cluster item drops for all players on the winning team.
- The chance of receiving a cluster drop depends on how long a player has participated in the event (across multiple games).
- Drops from this event are not tradeable or marketable.
- Players in low priority will not receive drops.
Arcana Points [ edit ]
Points can be earned to unlock new colors for the Manifold Paradox blades and gravestone.
- During this event, players will earn 3 points per win with any hero.
- After this event is over, players will only earn 1 point per win, and only when playing with Phantom Assassin .
Trophies [ edit ]
- Two trophies are available for the Gallery of Triumphs.
| Name | Description | Trophy |
|---|---|---|
| Nemesis Assassin | Awarded for Fulfilling contracts during the Nemesis Assassin Event. | |
| Assassin Assassinated | Awarded for Denying contracts during the Nemesis Assassin Event. |
Lore [ edit ]
Across an ocean of possibilities, Oracle has foreseen his death at the hands of a thousand-thousand nemeses. Eager to avoid this grim fate, he has struck a deal with Phantom Assassin, granting her the Manifold Paradox and a contract to end the lives he has deemed most dangerous.
MOBA Monday: DotA 2 and the Nemesis Assassin Event
Three days ago, Valve released its newest update to DoTA 2: The Nemesis Assassin Event. With it comes a new playable character (Oracle), a new play mode (the Nemesis Assassin Event), and a new prediction item (Charm of the Defender’s Vision). The update also introduces in-game ads for cosmetic items. Here is a complete synopsis of the event.
Oracle
Oracle looks awesome.
Oracle is a new playable hero. He is a ranged support character that doubles as a lane support and a nuker. He is a variation of the “Oracle Nerif” hero from DotA 1 that features the same skills but slightly different stats. Oracle has been rewritten and visually updated for DotA 2, and he looks incredible.
Here’s what Oracle looked like in DotA.
The DotA 2 developer blog has a complete description of Oracle and his abilities:
“Oracle has come to let you seize the fates of both friend and foe. Weave your power into a harmful bolt that stops your enemies and removes helpful auras. Or render an ally resistant to harmful magics. Combine either approach with your double-edged purifying flames, and you’ll have all you need to aid or destroy. Still in danger? Delay an ally’s doom with a false promise, and give them the time needed to see their destiny to the fullest. As Oracle, the future is always in your hands.”
Here is a list of Oracle’s abilities, according to the DoTA 2 Heropedia:
Fortune’s End: “Gathers Oracle’s power into a bolt of scouring energy that, when released, damages, stops movement, and purges enemies of buffs in an area around the target. Can be channeled for up to 2.5 seconds. The purge and stop durations are equal to the time spent channeling.”
Min Stop Duration: 0.5
Max Stop Duration: 2.5
Fate’s Addict: “Oracle enraptures a target, disarming them and granting them 100% magic damage resistance, yet also increasing any damage taken from other damage types. Can be cast on allies and enemies.”
Damage Amplification: 50%
Purifying Flames: “Burns away impurities, dealing heavy magic damage to the target before causing them to regenerate health over time. The amount of health regenerated over its duration exceeds the amount of initial damage. Can be cast on enemies and allies.”
Heal per second: 11/22/33/44
Total Heal: 99/198/97/396
False Promise: “Temporarily alters an ally’s destiny, rendering them invisible while moving, attacking, or using abilities, and delaying any healing or damage taken until False Promise ends. Any healing that is delayed by False Promise is doubled. Removes any negative status effects when applied.
Here are his basic stats:
Here are his stats at level one:
His non-scalable stats:
Sight Range: 1800/800
Attack Range: 620
Missile Speed: 900
Oracle is incredibly powerful, but his power is costly; he is very item dependent. Players should focus on increasing his abilities and letting items compensate for his stats.
As far as item builds, Oracle is best suited for items that increase his intelligence, mana pool, and movement speed, which means items like Arcane Boots, Scythe of Vyse, Eul’s Scepter of Divinity, and Urn of Shadows are crucial to is success. Starting items should include Clarity, Tango, Town Portal Scroll, Animal Courrier, and an Observer Ward. Secondary items should include Magic Wand, Soul Ring, and Medallion of Courage.
The Nemesis Assassin Event
An image of the event from the DotA 2 developer’s blog.
The Nemesis Assassin Event runs through December 7th. It is a new play mode that allows users playing as the Phantom Assassin to complete missions and win rewards for their team.
The developer blog explains the event:
“Each day during the event, Oracle will tally his killers to compile a list of nemeses. If Phantom Assassin faces one or more of these nemeses in a match where any player on either team owns the Manifold Paradox Arcana, Phantom Assassin will automatically receive a contract to kill an opposing nemesis hero.”
In other words, the heroes that slay the Oracle the most during the event will be listed as “contracts.” If the Phantom Assassin (or any other player on his or her team) has purchased the Manifold Paradox bundle, the Assassin will be able to participate in the event. A contract will be issued on the offending hero’s head. If the Phantom Assassin manages to kill them before they kill her, the Assassin wins an item drop for his or her team.
To view a complete and updated list of nemeses, click here.
Due to Valve’s new and experimental game mode, players have flocked to forums to complain about the event. They claim the event is indicative of a new pay-to-play trend cropping up in popular video games. But DotA 2 and Valve have grown a lot in the last year. With professional prize pools reaching an all time high, MOBAs snowballing in popularity, and more and more users actively playing DotA, Valve needs to make money somewhere. League of Legends and SMITE turn profits through champion and cosmetic unlocks. DotA 2 is completely free, aside from minor cosmetics. The Manifold Paradox Arcana bundle is a fund raiser, if anything else. Players should unfix their panties. The event is not a “pay-to-win” scheme. It is a thank you note to players willing to invest in their favorite game.
On a similar note, Valve has begun placing ads in DotA 2. The ads can be seen in-game above the minimap in the bottom left-hand corner. They are small and unobtrusive. Although they do not affect or inhibit gameplay, a lot of players have complained about them. Again, Valve needs to pay the bills. Free games do not generate revenue. And revenue keeps the lights on. Valve is not forcing players to pay subscriptions, and they aren’t requiring players to purchase upgrades or heroes. Ads are the only way to generate revenue without charging players. I am proud of Valve for sticking to their guns and giving us the best possible game experience. In a gaming generation full of season passes, overpriced DLCs, pay-to-win schemes, and penny pinching developers, Valve is one of the most user-friendly companies in the world. They spoil us.

