Dota 2 mushi kunkka torrent

Dota 2 mushi kunkka torrent

Dota 2 mushi kunkka torrent

[Hero] Kunkka – Page 2

So thats total garanteed damage at lvl 6, even in the trench: 400 & 120 + 150 from 2 rightclicks = 670 damage in mearly 2 seconds

If i do a standard kunkabuild for supportkunka i loose the trenchgame

On May 30 2014 08:37 govie wrote:
Meanwhile. in the trench.

If i do a standard kunkabuild for supportkunka i loose the trenchgame

On May 30 2014 08:37 govie wrote:
Meanwhile. in the trench.

If i do a standard kunkabuild for supportkunka i loose the trenchgame

On May 30 2014 08:37 govie wrote:
Meanwhile. in the trench.

If i do a standard kunkabuild for supportkunka i loose the trenchgame

I tell them during the pickingstage that im on a 7 game winningstreak with soeportkoenka In the trench AP is a cancerous gamemode. Teams are allready pleased when someone says he will support and will not steal lasthits i guess.

Some low KDA’s are decieving because most enemies react to kunka as he is a glasscannon, which results in me getting focussed down first. But because i have alot of HP, i create extra time for our hardhitters to deal damage and win us the teamfight. Kunka with a urn+sange+mek feels like your playing with centaur warrunner, so tanky i like it!

Another thing to be weary of is when your tidebringer is on CD during teamfights. In a big teamfight you can autoattack whoever but when you see your tidebringer coming off cd, you need to concentrate on what you are hitting to maximize cleaving. It’s worth it to sacrifice a couple regular autoattacks on a target if it means you are putting yourself in a position to get a good cleave on multiples. Getting good cleaves in the middle of chaotic teamfights is probably the most overlooked aspect of Kunkka play. I don’t know of any way to directly practice this. It just comes with experience I guess.

Also don’t forget to abuse X for little things like free fountain tp bottling, sieging high ground etc. There are so many applications of this spell.

I feel like urn into mana boots is the best start for him, but after that I’m not sure what is really core. I don’t think that he carries anything particularly well. Maybe a vlads or something, but outsider of that I just am lost.

All in all, Kunkka depends much more on how you play him rather than what items you make.

It has always been the case. You can even do it with 1 point xmts, but the combo is little different and still somewhat reliant on predicting. The main draw of maxing xmts is the range of the setup.

It always requires 2 xmark to land a torrent and 3 xmark to land a boat if you are in a proper distance(1k I assume). Most people leave xmark at 2 to land a torrent and a boat afterwards. I remember Mushi did some gimmicky 1-1-3-1 build to ensure the boat always hits since the boat damage is insane. Also if you torrent after the boat, you use the slow of the torrent to full extent, otherwise the profit is lost.

45°) kunkka after the torrent. This doesn’t always feel like the most sensible thing to do because kunkka + potentially 4 other heroes are usually charging at you from that direction, but it is a very easy way to avoid the boat damage + stun. Experienced doto gamers will know this and you will miss the boat from 2 xmark without any additional external factors, hence the Mushi 3 xmark build.

45°) kunkka after the torrent. This doesn’t always feel like the most sensible thing to do because kunkka + potentially 4 other heroes are usually charging at you from that direction, but it is a very easy way to avoid the boat damage + stun. Experienced doto gamers will know this and you will miss the boat from 2 xmark without any additional external factors, hence the Mushi 3 xmark build.

I don’t think you can dodge 2 xmark – torrent – boat combo which is thrown from optimal distance(1k?) and centered right at you. Maybe if you have an insane ms(race car build, max ms DP or bs bullshit). I might be wrong since I never played against any good players.

I suppose if you can reposition to 1k range from the torrent quickly you could throw a boat which can’t be dodged (blink, earth spirit pull, self x (refresher orb for double x required) etc). Not sure if the slow duration from higher torrent levels + something like phase on kunkka is enough time to reposition, however this is becoming significantly more difficult to execute correctly.

On July 23 2014 20:45 totalpigeon wrote:
2 xmark only has 650 range. It’s a testament to the sheer size of the boats aoe that it clips it at all.

I suppose if you can reposition to 1k range from the torrent quickly you could throw a boat which can’t be dodged (blink, earth spirit pull, self x (refresher orb for double x required) etc). Not sure if the slow duration from higher torrent levels + something like phase on kunkka is enough time to reposition, however this is becoming significantly more difficult to execute correctly.

I take the aoe into account.

On July 23 2014 20:45 totalpigeon wrote:
2 xmark only has 650 range. It’s a testament to the sheer size of the boats aoe that it clips it at all.

I suppose if you can reposition to 1k range from the torrent quickly you could throw a boat which can’t be dodged (blink, earth spirit pull, self x (refresher orb for double x required) etc). Not sure if the slow duration from higher torrent levels + something like phase on kunkka is enough time to reposition, however this is becoming significantly more difficult to execute correctly.

level 2 xmark –> torrent –> walk back a little –> boat

I’m pretty sure the slow from the torrent makes that undodgeable

As for help with timings, if you are not used to kunkka spell timings then whenever you ask yourself “what is this spell timing?” the answer is always “longer than you think”. Sounds janky, I know, but it helped me a lot for some reason when I thought of it that way.

Dota 2 mushi kunkka torrent

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