Dota 2 hero spotlight morphling dota
Morphling/Old Abilities
- This ability was replaced by Adaptive Strike (Agility) and Adaptive Strike (Strength) in the 7.07 gameplay patch.
- The projectile travels at a speed of 1150.
- The multiplier and stun values are not fixed. They adapt linearly in smooth intervals depending on the difference between Morphling’s agility and strength.
- The values change with each percent difference between agility and strength, even when it is just a minimal change.
- The multiplier and stun values also count bonus attributes, not only base attributes.
- When the current agility is 50% higher than the strength, the damage multiplier stops increasing and the stun duration stops decreasing.
- When the current strength is 50% higher than the agility, the damage multiplier stops decreasing and the stun duration stops increasing.
- The knock back uses the same rules as the stun, it stops decreasing when agility is 50% higher than strength, and stops increasing when strength is 50% higher.
- Knock back distance ranges from 100 to 300 units, knock back speed is 1000.
- Checks Morphling’s stats upon projectile impact.
- Targeted neutral creeps do not draw aggro from lane creeps and towers and are ignored by auto-attacks and attack-move orders for 6 seconds.
- This ability was replaced by Morph in the 7.07 gameplay patch.
- Replicate cannot be cast on the caster themselves or any illusions under their control.
- However, any illusion under allied or enemy control can be targeted, including illusions of Morphling under their control.
- When the illusion is created, this ability is temporarily replaced by Morph Replicate (pre 7.07) until the illusion disappears.
- Both, the illusion and Morphling have a timer above them, showing how many seconds are left for the illusion to expire. This timer is only visible to Morphling.
- When replicating an ally, the illusion carries the ally’s name, instead of Morphling’s, so enemies cannot tell if it is just a replicate, or the real hero.
- The illusion spawns 108 range away from the target if the hero has a collision size of 24, and 72 if the collision size is 8. It appears either north, east, south or west from the target.
- Faceless Void replicates are able to walk ins >Chronosphere . A replicate created from an allied Faceless Vo >Rubick and his stolen Chronosphere.
- Once purchased, Morphling cannot drop or sell his Aghanim’s Scepter .
- This ability belonged to Replicate and was removed together with it in the 7.07 gameplay patch.
- Replaces Replicate until the illusion expires or this ability is cast.
- Despite being a sub-spell, Morph Replicate does proc all on-cast effects like a regular spell.
- Disjoints projectiles upon cast.
- The illusion disappears when Morphling uses this ability.
- Can be cast successfully even while the replicate is invulnerable or hidden.
- When the illusion’s ownership changes, Morph Replicate still fully works.
- This ability was added in the 6.84 gameplay patch and removed in 7.07.
- Requires Aghanim’s Scepter to be unlocked.
- Can only be cast on allied heroes, including their illusions. Cannot be cast on any illusion of Morphling.
- The Hybr >Spell Steal . The rules can be viewed here.
- It cannot level up any abilities. Their levels are equal to what the original hero had them on as the Hybrid was created.
- The Hybrid can fully use any passive ability of the hero, if they can affect illusions. This includes passive ultimates.
- If a buff gets carried over to illusions upon creation (like most transformation spells), the Hybrid illusion gets it as well. This includes buffs from ultimates.
- If the targeted ally has Aghanim’s Scepter, the Hybrid gets its spells upgraded as well.
- The illusion’s attributes mirror Morphling’s base attributes. They are set upon cast and do not adapt dynamically. Attributes gained from Morphling’s items do not affect the illusion.
- The illusion spawns 108 range away from the target if the hero has a collision size of 24, and 72 if the collision size is 8. It appears either north, east, south or west from the target.
- The illusion has a timer above it, showing how many seconds are left for the illusion to expire. This timer is only visible to Morphling.
- Unlike most other illusions, illusions created by Hybrid have no bounty.
- This ability got reworked into the following Adaptive Strike (6.60-7.06f) in the 6.60 gameplay patch.
- Either damages, or stuns and knocks back.
- Damages if agility is higher than strength, stuns and knocks back if strength is higher than agility, even if it is just 1 point higher.
- If agility and strength are even, it applies all effects, damage, stun and knockback.

