Dota 2 console commands 2014

Dota 2 console commands 2014

Dota 2 console commands 2014

Dota 2 console commands 2014

Do you use it? yes or no.
Are you even aware of it? yes or no

Aware, but not use. Too lazy to reload it every time.

Also, looks like it disabled for matchmaking anyway.

Aware, but not use. Too lazy to reload it every time.

No, I wasn’t aware of this. What is it and what does it do?

it draws a circle around your hero, much like the ones you see when you hover you mouse over your skills. Only in this case you set the radius of the circle. Ppl generally use it to
– see how far until the tower shoots at them
– see how far the pudge hook goes
– see how far the Clockwer hook goes

I personally consider it as a light form of cheating.

No, I wasn’t aware of this. What is it and what does it do?

it draws a circle around your hero, much like the ones you see when you hover you mouse over your skills. Only in this case you set the radius of the circle. Ppl generally use it to
– see how far until the tower shoots at them
– see how far the pudge hook goes
– see how far the Clockwer hook goes

I personally consider it as a light form of cheating.

it draws a circle around your hero, much like the ones you see when you hover you mouse over your skills. Only in this case you set the radius of the circle. Ppl generally use it to
– see how far until the tower shoots at them
– see how far the pudge hook goes
– see how far the Clockwer hook goes

I personally consider it as a light form of cheating.

Your thinking of the wrong command, that one was disabled.
This one draws an arrow when you select a targeting spell, showing the range and casting point of that spell just like in LoL/HoN/Prime World and ever other game calling itself a MOBA/ARTS

Thank you, to both of you.

Whichever is correct, I admit that sounds like something that is very useful. I’ve had plenty of moments when I dove in to close or was out of position because I mis-estimated the range of certain abilities.
On the other hand, if everyone isn’t playing with this same option, the it DOES feel more than a bit like cheating.

I didn’t know about this, but it seems like it just works around having to actually learn the things (which doesn’t take very long).

Try playing 4 different games, each with similiarties and minor differences and try playing more than one hero of each.

Having a visual range indicator immedately gives you an idea how to use that hero’s skills. It actually gives players confidence to try out new heroes.

HoN basically screwed itself over for taking so long implementing range indicators, probably lost tens of thousands of player to LoL alone simply by delaying range indicator for so long.

LoL was designed in such a way that the basic mechanics was quick and easy to learn. HoN and DOTA2 for some reason chose to hide basic and vital information, screwing themselves over in terms of building a bigger playerbase in exchange for what really?

DOTA2 can be made more accessable without even having to touch the core gameplay simply by providing it as option and making it visible (instead of having it hidden in the console).

I didn’t know about this, but it seems like it just works around having to actually learn the things (which doesn’t take very long).

Try playing 4 different games, each with similiarties and minor differences and try playing more than one hero of each.

Having a visual range indicator immedately gives you an idea how to use that hero’s skills. It actually gives players confidence to try out new heroes.

HoN basically screwed itself over for taking so long implementing range indicators, probably lost tens of thousands of player to LoL alone simply by delaying range indicator for so long.

LoL was designed in such a way that the basic mechanics was quick and easy to learn. HoN and DOTA2 for some reason chose to hide basic and vital information, screwing themselves over in terms of building a bigger playerbase in exchange for what really?

DOTA2 can be made more accessable without even having to touch the core gameplay simply by providing it as option and making it visible (instead of having it hidden in the console).

Try playing 4 different games, each with similiarties and minor differences and try playing more than one hero of each.

Having a visual range indicator immedately gives you an idea how to use that hero’s skills. It actually gives players confidence to try out new heroes.

HoN basically screwed itself over for taking so long implementing range indicators, probably lost tens of thousands of player to LoL alone simply by delaying range indicator for so long.

LoL was designed in such a way that the basic mechanics was quick and easy to learn. HoN and DOTA2 for some reason chose to hide basic and vital information, screwing themselves over in terms of building a bigger playerbase in exchange for what really?

DOTA2 can be made more accessable without even having to touch the core gameplay simply by providing it as option and making it visible (instead of having it hidden in the console).

no plz don’t just don’t

No, I wasn’t aware of this. What is it and what does it do?

it draws a circle around your hero, much like the ones you see when you hover you mouse over your skills. Only in this case you set the radius of the circle. Ppl generally use it to
– see how far until the tower shoots at them
– see how far the pudge hook goes
– see how far the Clockwer hook goes

I personally consider it as a light form of cheating.

It’s about dota_range_display, not dota_disable_range_finder.

Back to the TS question: yes, I’m using it, so second answer is obvious.

LoL was designed in such a way that the basic mechanics was quick and easy to learn. HoN and DOTA2 for some reason chose to hide basic and vital information, screwing themselves over in terms of building a bigger playerbase in exchange for what really?

Chess would be easier to learn if it only had half as many different pieces, but then it also wouldn’t be the same kind of game.

Designing a game that takes longer to master isn’t inherently worse; it’s just different.
Frankly, I don’t mind that the game doesn’t hold my hand every step of the way, and that it’s a struggle at times. I think it keeps it from becoming just boring busy-work, sort of like WoW had become before I quit. Plus, when I DO land a really nice hit or master some new facet of the game, I enjoy it more because I know that it was all me, instead of a computer crunching the numbers and going “ok, use ability X when you reach location Y, receive cookies”.

Dota 2 console commands 2014

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