Dota 2 chronosphere modifier 50
Faceless Vo >
- This ability got reworked into the current Time Lock in the 7.20 gameplay patch.
- Does not stack with other bashes. The bash from Skull Basher and Abyssal Blade is completely disabled for Faceless Void.
- The proccing attack first applies the debuff, then its own damage.
- Time Lock works against allied units, but not against wards and buildings.
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- It can be lifestealed off of, but it is not considered by crit or cleave.
- It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
- Adds an average of 5/11.25/20/31.25 ( 15/26.25/40/56.25) magical damage to every attack.
- Time Lock uses pseudo-random distribution.
- This ability got reworked into the current Time Walk in the 6.86 gameplay patch.
- Time Walk moves Faceless Void with a speed of 3000.
- Faceless Void is invulnerable during Time Walk.
- Does not disjoint projectiles upon cast.
- The slow can hit units up to 1000/1200/1400/1600 range away (700/900/1100/1300 max travel distance + 300 slow radius).
- Does not travel the full distance, when targeting closer than the max distance.
- This ability was replaced by Time Dilation in the 6.86 gameplay patch.
- Backtrack belongs to the group of damage negating effects. It is notevasion.
- This means it only negates damage, it does not evade any s >Diffusal Blade and Backtrack triggers on the attack, the damage is avo >Monkey King Bar will not stop Backtrack from avo >Aphotic Shield or Living Armor , Backtrack negates damage while the shield or armor do not.
- As with all damage manipulating effects and despite the ability description, Backtrack can negate all 3 damage types.
- Increases Faceless Void’s effective HP by an average of 11%/18%/25%/33% against those.
- Backtrack fully ignores damage which is flagged as HP Removal.
- This ability got reworked into the following Time Walk (6.13-6.85b) in the 6.13 gameplay patch.
- Faceless Void is invulnerable and cannot be controlled during Time Walk. Does not disjoint projectiles upon cast.
- Searches for units within the radius in 0.5 second intervals, starting immediately upon cast. Stops instantly when it cannot find any valid target.
- The radius is centered at the point Faceless Void was upon cast for the whole duration, not around him.
- If no units are within the radius upon cast, the spell will not go into cooldown, but will still use the mana. Dota 2 chronosphere modifier 50
- Cannot target invisible units or units inside the fog of war. Does not target buildings and wards.
- Faceless Void performs instant attacks on each selected enemy, so attack modifiers can proc, and the attacks can miss.
- This ability got replaced by Time Walk (6.10-6.12b) in the 6.10 gameplay patch.
- When targeting a unit, the Carrion Swarm will be released towards its current location upon cast.
- Carrion Swarm travels at a speed of 1100.
- Can hit units up to 1110 range away (810 travel distance + 300 end radius).
- The complete area is shaped like a cone.

