Dota 2 chen guide 2013

Dota 2 chen guide 2013

Dota 2 chen guide 2013

DOTA 2
Chen

Holy Knight

Faction: The Radiant
Primary Attribute: Intelligence
Attack Type: Ranged
Role(s): jungler , pusher , support

Chen’s Stats

STR 75 at 25 (25 + 2/level)
AGI 67.5 at 25 (15 + 2.1/level)
INT 99 at 25 (19 + 3.2/level)
Health 1660 at 25
Mana 1215 at 25
Damage 48 – 58
Range 650
Armor 1.4
Movement 305

Penitence

Divine Favor

Holy Persuasion

Hand of God

Chen’s Talents

Chen’s Lore

Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen’s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen’s clan made the mistake, one fateful day, of ambushing the wrong caravan.

In the vicious battle that followed, Chen’s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished–or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen’s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.

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Pretty good guide. I would make two changes. My skill build order for levels 1-4 would be:
1. Holy Persuasion
2. Test of Faith
3. Test of Faith
4. Holy Persuasion
and the rest are how you list them. The reason I would do this is because the extra damage from the Test of faith at level 3 can often mean the difference between a successful and unsuccessful gank whereas the difference in your creep’s hp makes almost no difference.

The other change I would make is during team fights, Mekansm should be used before Hand of God. The reason for this is because Mekansm has a shorter cooldown and it is more efficient in terms of amount healed div >

stuff like that wouldn’t happen in dota1 lol

Dota 2 chen guide 2013

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