Dota 2 chen guide 2013
DOTA 2
Chen
Holy Knight
| Faction: | The Radiant |
| Primary Attribute: | Intelligence |
| Attack Type: | Ranged |
| Role(s): | jungler , pusher , support |
Chen’s Stats
| STR | 75 at 25 (25 + 2/level) |
| AGI | 67.5 at 25 (15 + 2.1/level) |
| INT | 99 at 25 (19 + 3.2/level) |
| Health | 1660 at 25 |
| Mana | 1215 at 25 |
| Damage | 48 – 58 |
| Range | 650 |
| Armor | 1.4 |
| Movement | 305 |
Penitence
Divine Favor
Holy Persuasion
Hand of God
Chen’s Talents
Chen’s Lore
Born in the godless Hazhadal Barrens, Chen came of age among the outlaw tribes who eked out an existence in the shimmering heat of the desert. Using an ancient form of animal enthrallment, Chen’s people husbanded the hardy desert locuthi, a stunted species of burrowing dragon that melted desert sands into tubes of glass where twice-a-year rains collected. Always on the edge of starvation and thirst, fighting amongst their neighbors and each other, Chen’s clan made the mistake, one fateful day, of ambushing the wrong caravan.
In the vicious battle that followed, Chen’s clan was outmatched. The armored Knights of the Fold made short work of the enthralled locuthi, who attacked and died in waves. With their dragons dead, the tribesmen followed. Chen struggled, and slashed, and clawed, and perished–or would have. Defeated, on his knees, he faced his execution with humility, offering his neck to the blade. Moved by Chen’s obvious courage, the executioner halted his sword. Instead of the blade, Chen was given a choice: death or conversion. Chen took to the faith with a ferocity. He joined the Fold and earned his armor one bloody conversion at a time. Now, with the fanaticism of a convert, and with his powers of animal enthrallment at their peak, he seeks out unbelievers and introduces them to their final reward.
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Pretty good guide. I would make two changes. My skill build order for levels 1-4 would be:
1. Holy Persuasion
2. Test of Faith
3. Test of Faith
4. Holy Persuasion
and the rest are how you list them. The reason I would do this is because the extra damage from the Test of faith at level 3 can often mean the difference between a successful and unsuccessful gank whereas the difference in your creep’s hp makes almost no difference.
The other change I would make is during team fights, Mekansm should be used before Hand of God. The reason for this is because Mekansm has a shorter cooldown and it is more efficient in terms of amount healed div >
stuff like that wouldn’t happen in dota1 lol

