Dota 2 camp blocking caller
General DiscussionBlocking camps with wards – worth it?
Is it good counter strategy, when enemy has jungler (naix/LC/BS/other) to buy 3-4 wards and block the mediums + big camps? When there are actually so many of those (2 offlane camps, safe lane jungle 2big+2medium+1small) to just cripple jungler?
I guess it should work. Connected to that, when would you do it? Before 30 sec to completely block the jungle or after it to keep the jungle closed for him?
Or blocking for Sven on lvl 5 the big and small to negate the option to snowball and after it ancients?
Not enough to warrant spending so much resources, maybe block a hard camp or two just so the jungler’s farming patterns are interrupted
block pull camp
post-laning if u get a lead its much better to farm them than block them
if they have a jungler it means their lanes are fucking dogshit. capitalize on that and win the first 10 mins because its 4v5.
u block pull camps, otherwise by blocking a camp it becomes obvious to the enemy there is a ward there.
This is a good question, and it reminds me of a doubt I had before that I wanted to discuss, just slipped my mind.
Not so effective early game, but in the mid to late game, when you win teamfights and push towers, it is usual habit to farm their jungle before retreating. However, what might be more effective is to farm everything except for the smallest creep in the camp and leave it alive. This ensures that when the enemy cores come to their jungle to farm, they will get the minimum possible resources. This was even more effective 7.0-7.5, unfortunately thats not the case anymore.
Placing wards there, whether sentries or wards is just too expensive and bound to be dewarded. Its smarter to place a ward that watches 2 to 3 camps simultaneously and then contest stacks when there are any.
why would u leave 1 camp so they can farm something when u can farm everything and not give them literally a single gold from creeps thus wasting their time lmao
they would still go that spot regardless of whether its farmed or not. fog of war exists in dota so its not like they instantly have the info that the spot has creeps on it or not
in fact ur actually hurting YOUR resources by doing so in the scenario where u have the lead, ur purposely cutting off a huge amount of gpm by leaving them alive
Well it depends on your team. Usually I have jungler in my team as well (ideally LC jungle going first item Midas), so its not really punishable. I like to go for strong offlanes (silencer/treant/WD/Tusk+Lycan/Omni), but if I dont go with somebody I know, usually it ends up with solo offlaner.
Line up – with Spectre+dazzle safe lane + riki you will not probably kill Timber with Reactive armor+poor mans and putting there 3 people to shut down offlaner doesnt sounds like good solution, as your offlane is fucked meanwhile. As well, you can gang mid or offlane, but depends on hero and competency and pick of second support.
So generally what I am asking is – I will put resources (320g) to block 4 camps. They need to spend 400g (and in 3.5k MMR it will probably will be jungler, who needs to spend it) at least, maybe more, as they might not find a ward directly, what cripples him and forces him to go laning instead.
And laning with 2 cores (for example LC/Naix/WK/BS) with greedy offlaner (Axe, Timber) seems like bigger advantage. As:
1) They might tilt – combination of naix+Timber sounds hilarious and both will be unhappy on lane
2) They will lose resources – by forcing jungler to lane just makes offlaner and jungler half the size, while shutting offlaner destroys only one.
3) You will have better map control – they cant be jungle, they will be running around spending resources to deward.
Does it sound legit or bulls.
About farming it – yea, sounds great and in some phases, you can do it. But I am talking about crippling lvl 1 Naix/WK/BS/Axe.
In mid/late game, of course it is better to just sweep through the jungle and take it all, but when you farm all the jungle on the way back from their T2, it will be all alive again.
So it would make sense to just ward all camps after farming them – they have to spend 400g as well (to deward) and the camps are blocked (no resources) for at least a minute. What grants you another 600g – so with 400 gold, you effectively take them probably more than 1k gold away, experience and generally the “reason to play”, as they can only push lanes, untill dewarded.
There was not really reason to do it pre 7.06, as it would block only 2-3 spawns, but now, blocking 0:30, 1:00, 2:00, 3:00, 4:00, you effectively force them to lane/Spend resources to deward.
However, what might be more effective is to farm everything except for the smallest creep in the camp and leave it alive.
in fact ur actually hurting YOUR resources by doing so in the scenario where u have the lead, ur purposely cutting off a huge amount of gpm by leaving them alive
So, giving them a full camp instead of sacrificing one small creep and giving them only that is better? Hmm.

