Dota 2 aphotic shield dota
Damage Resistance
Damage Resistance is a buff that reduces incoming damage from all sources. It works independently from other mechanics such Damage Block, Armor, and Magic Resistance.
Contents
Stacking [ edit ]
Damage resistance stacks additively with itself in most cases. For example: 80% resistance + 20% resistance = 100% total resistance
Likewise, damage resistance will also be directly subtracted by Damage Amplification. For example: 80% resistance – 30% amplification = 50% total resistance
Special Cases [ edit ]
Borrowed Time, Ghostship, and Mana Shield stack multiplicatively with other damage resistance abilities. For example: 80% resistance × 50% resistance = 90% total resistance
Borrowed Time and Ghostship do not stack with each other.
Damage Resistance [ edit ]
| Hero Abilities | ||
|---|---|---|
| Hero | Ability | Damage Resistance |
| Abaddon | Borrowed Time | |
| Bristleback | Bristleback | 16% / 24% / 32% / 40% (Rear) 8% / 12% / 16% / 20% (Side) |
| Centaur Warrunner | Stampede |
Affects Centaur and allied heroes |
| Io | Overcharge | 5% / 10% / 15% / 20% Affects Io and the Tethered ally |
| Kunkka | Ghostship | 50% Affects allies that pass through the ship |
| Legion Commander | Duel |
Only affects Legion and her Duel enemy |
| Medusa | Mana Shield | 60% |
| Nyx Assassin | Burrow | 40% |
| Spectre | Dispersion | 10% / 14% / 18% / 22% |
| Ursa | Enrage | 80% |
| Visage | Gravekeeper’s Cloak | 8% / 12% / 16% / 20% per layer Maximum Layers: 4 |
| Winter Wyvern | Winter’s Curse | 100% Only affects enemies |
Damage Absorption [ edit ]
Damage Absorption reduces damage from all sources, but only absorbs a set amount of damage. It absorbs damage after reductions.
Stacking [ edit ]
The amount absorbed does not stack. The highest amount of absorption is used instead. It also wastes the weaker absorption buff without absorbing any damage.
Example: Aphotic Shield and Living Armor are both on a target ally. The ally is hit, using Aphotic Shield’s greater absorption amount. It does not add Living Armor’s amount, and the Living Armor instance is used up anyway.
| Hero Abilities | ||
|---|---|---|
| Hero | Ability | Damage Absorb |
| Abaddon | Aphotic Shield | 110 / 140 / 170 / 200 |
| Treant Protector | Living Armor | 20 / 40 / 60 / 80 |
Damage Immunity [ edit ]
Damage Immunity completely prevents damage from occurring. It fully stacks with other sources of damage immunity. This works differently from invulnerability as the hero is still vulnerable to spells and their effects.

